Reviews and Problems with Pirates of the Caribbean
Showing 1-10 of 12
15 January 2005
Excerpt: Players assume the role of Nathaniel Hawk, a captain who is set to embark on a journey that... is essentially open-ended. Sure, if you go through the main story mode, you'll get a pseudo-prequel bit of story that links to the
Excerpt: This role-playing game, named after, not based on, the hit movie, is set during the 1600s where the Caribbean Islands are filled with many adventures and mysteries. You play Captain Nathaniel Hawk, who must save the Islands from the hands of the French while completing many tasks, trading various goods, and getting into many land and water battles in the process. You start out at Fort Oxbay, where your companion will guide you through the basics.
Excerpt: Not to be confused with the movie (which I did), Pirates of the Caribbean is a RPG that creates an entirely new experience. Although the absence of Johnny Depp may cause some disappointment (or maybe not), choosing a direction that is unique instead of following the movie is generally a better way to go. The game isnâ€™t without its problems, however, it has a number of bright spots to help balance the game out.
Conclusion: In the end, Akella has done a great job considering that Pirates of the Caribbean was originally the sequel to Sea Dogs. Although the lackluster land gameplay drags the experience down a bit, the sailing parts of the game are just so exciting and enthralling that you can totally forget about the less riveting parts of the game. I do prefer Bethesda's other published RPG, Morrowind, because there is simply more to do.
Excerpt: We’ve seen plenty of games based on movies over the years, sometimes turning out well, often times turning out poorly. But to see a game based on a movie based on a theme park ride is rather odd. Such is the case with Pirates of the Caribbean. Who would have thought anyone would want to make a movie based on the Disney ride, let alone make a game based on that movie? Whatever the reasons it’ll be hitting store shelves by the summer.
Conclusion: Although the game looks fine, the graphics jerk occasionally and the text-only conversation interface harps back to point & click adventures of the early nineties. A timeskip button and "quick travel" facility allow you to teleport at certain times, but these tend to rob you of the more pleasurable bits of the game rather than avoiding the unpleasant ones.
Pros: Some lovely graphics, particularly from onboard ship.
Summary: "The sound effects are ok, but voice work becomes very irritating due to the repeated short snippets of dialogue. Music is also a bad point, it's too upbeat, unlike the perfect music that was in the original Sea Dogs game." "When Sea Dogs was released on the PC a few years ago, it turned into one of the better Role Playing games that have come out and the first one based on Pirates.
Pros: Excellent Graphics, Good story, Good side quests, Good role playing elements
Cons: Bad frame rate, Lots of bugs, Poor music, Repeated speech