Conclusion: that each seems to have: the ruins. With dust all over, everybody has moved underground to avoid it and the mysterious beings that roam the topside world. But in a search for the truth behind the ruins memory, the Vision, lords of the new land, enlist the skills of the Espers, those who seem to have new special psychic powers at their disposal. Only problem is, if you spend more than 15 minutes aboveground, you lose all your memory.
Excerpt: An unnatural apocalypse that devastates the surface of the planet. A ragtag group of survivors furiously struggling to survive against immense odds. Missions and strikes launched from underground shelters to fight against relentless enemies. No, I'm not describing another chapter of The Matrix or a George Romero movie. Instead, I'm describing the setting for Majesco's futuristic action/"card battle" hybrid that's recently been imported from Japan.
Excerpt: To be honest with you, I knew almost nothing about Microsoft's dropped Ã¢â‚¬Å“Phantom DustÃ¢â‚¬? game that Majesco picked up. Until I had the game spinning in my Xbox, I could have said it was a sequel to Ghost Sand, if that ever existed. But after playing the innovative combat system of Majesco's game, I realize that Phantom Dust is one of those under-the-radar games that make you smell the long-lost scent of videogame fun.
Excerpt: Phantom Dust is one of those games that has a bigger story about the game getting to shelves than it does in the actual game. Developed originally as an Asian-only Xbox game, Majesco bought the publishing rights from Microsoft to publish the game in other areas of the world. This third-person action adventure game has fought hard to get to store shelves, and now that it’s upon us, it has an incredible amount of hype and expectation to live up to.