Conclusion: The Xbox version of OutRun 2 can’t mimic the surrounding bleeps and blips of the arcade, nor can it produce the same sensation of playing the original OutRun for the first time. Unfortunately for us, we don’t even have a decent steering wheel available to play OutRun 2 as it was meant to be played in the arcades. Even with all of these matters against it, AM2’s work shines through and allows console gamers to enjoy what is on the brink of extinction - the arcade racer.
Excerpt: If some elements of the press are to be believed, Outrun 2 is the second coming. These most likely are the people that played the original way back when, or those that wish they'd played the original just so they could be cool as well. I'm here to tell you that Outrun 2 isn't the second coming and yes, I did play the original, in the arcades, quite a lot. You don't need to know anything about Outrun to enjoy Outrun 2 as they really couldn't be any further apart.
Excerpt: Inevitably, lazy comparisons will be made to Burnout 3: Takedown . This is nothing like Burnout 3 . Whilst both may share the same guise, both games are approaching the genre from completely opposite ends of the spectrum. OutRun 2 ’s core dynamics are rooted in its playability; the Sega magic that manages to enthral you and keeps you coming back for more time and time again; that “just-one-more-go” factor in evidence. Daytona USA had it. Sega Rally had it.
Excerpt: Ever had those little fantasies where you think to yourself, “Wouldn’t it be better to live in Springfield...” Well, we have those – about Segaland! In Segaland, the sky is always blue (unless it changes for dramatic effect) and drifting in cars makes you go faster and gives you more control. Oh, and all cars are made by Ferrari, are indestructible and come with a rather tidy female passenger for free.
Excerpt: The sun is shining high in the sky, the roads near deserted, your Ferrari rearing to go... "Zoom" is all anyone can hear as the player speeds by in his Spider 360. This is the main aim of the game and if arcade racing is your life, then Outrun 2 is your God. After what seemed like thousands of years since the release of Outrun in the penny arcades, Outrun 2 finally speeds out and onto your ever waiting console.
Excerpt: is the same formula that made the series a success. You travel through and expanding pyramid of routes in an attempt to reach one of five final destinations before time runs out. New modes, cars and highly updated scenery round out the improvements.
Excerpt: let me maintain my speed around turns while actually maneuvering and passing other vehicles, but, in fact, send me into an uncontrollable roll? Or that when I crash into a wall, my car will not do numerous gymnastic flips and land with cat-like agility, but, in fact, explode into a giant fireball of death? I think reality owes me my money back.
Conclusion: tunes that – surprise! – don’t rely on licensed heavy metal/hip-hop tracks to heighten the racing experience. (The music component is largely original and always catchy.) Maybe the best addition is the Challenge mode, which offers Crazy Taxi: High Roller-like challenges. Besides racing CPU opponents you’ll be tasked with math problems (no joke), hitting specific cones, and other whacked out things.