Summary: I love franchise modes. I'm the sports geek that actually likes to pour over the Madden rosters before a game to plan my attack before taking the field. Drafting, trading, signing free agents...Bring it on!! In this game, The interviewing coaches, adjusting my roster was fun, but at the same time, you can only make 3 changes to your playbook at a time.
Summary: At first the game started out well. I was surprised about all of the things I was able to do. But after a few hours I realized that in order for me to fully enjoy this game I would have to play for a few hour every day. There ae just too many tasks when all I really want to do is develop my own coaching strategy. Not what I expected.
Summary: I love football and football games. I own many versions of EA football games from Madden and NCAA. EA's games have always been worth playing/buying. They've always had their shortcomings, but mostly the pros outweigh the cons. This time, they really screwed up. Unlike other reviewers, I don't think the game is boring. It's actually pretty much what I expected.
Just glad I sold it on ebay before the price plummets
Justin Colver "Justin Colver", Amazon
10 July 2006
Summary: Everything written here about this game is amusingly true. I cannot figure out what EA was thinking by creating this game. For those familiar with Madden 2006 the interface is alot like Superstar mode only more restrictive. The "Superstar" and "Head Coach" concepts are intriguing, but EA should stick with what has worked for years. Their franchise mode is WAY more user friendly than it is in NFL Head Coach.
Summary: When I put this game in my XBox, I was expecting Madden's franchise mode on steroids (or HGH perhaps...). After an hour, I turned the game off and haven't touched it since. During that hour, I didn't even get to simulate a single game. I don't even know what the game sims look like. What I discovered after an hour is that this "game" gives you the busy work of Madden's franchise mode and none of the fun. Seriously.
Summary: After trudging thru 30+ hours of preseason (I did three while learning what I was supposed to do) I can safely say that this game, while seemingly deep, is anything but. There really isn't as much going on as it seems, just a variety of repetitious practices that raise players abilities for the short term but end up doing little good when gametime begins.
Summary: The game and instruction manual tell you that you can improve the abilities "player ceiling" of your players through certain types of practices. The problem is that you can't if you actually play the practices. No amount of practicing will raise a player's ceiling. Player growth is essential to a career based head coaching simulation.
Summary: I bought this game and sold it on Amazon the same day. It put me to sleep. You don't actually play the games, just call plays. I was lookng for the ultimate combo of simulation and the madden games and got sim only. Don't make the same mistake I did if you have my expectations. Just buy ncaa 07 and madden 07 and export your draft class from ncaa and import it to madded 07 for as much sim as you can.