Summary: I love franchise modes. I'm the sports geek that actually likes to pour over the Madden rosters before a game to plan my attack before taking the field. Drafting, trading, signing free agents...Bring it on!! In this game, The interviewing coaches, adjusting my roster was fun, but at the same time, you can only make 3 changes to your playbook at a time.
Summary: Leaves a little to be desired. I have put it down for a while since it takes a little while to get to any "fun" decision making. I love the NFL, and I want to get to the training of players and the calling of plays. The "Front Office" stuff takes too long.
Summary: At first the game started out well. I was surprised about all of the things I was able to do. But after a few hours I realized that in order for me to fully enjoy this game I would have to play for a few hour every day. There ae just too many tasks when all I really want to do is develop my own coaching strategy. Not what I expected.
Summary: I definately understand the feelings about the game being glitchy - I have experienced this as well. The game seems to get stuck at certain points which is frustrating. However, many brand new games come with several glitches and are remedied as time goes on. San Andreas for example, is full of them. Experienced gamers should realize this and have patience. If you don't want to deal with issues, then wait for a second version to come out.
Summary: I love football and football games. I own many versions of EA football games from Madden and NCAA. EA's games have always been worth playing/buying. They've always had their shortcomings, but mostly the pros outweigh the cons. This time, they really screwed up. Unlike other reviewers, I don't think the game is boring. It's actually pretty much what I expected.
Summary: NFL Head Coach was a better buy than I thought. I went in thinking this is probably going to be a 'bust' game. I put it in and played it for 2 and a half hours (not realizing how late it was). The game is (I think) worth the buy. I read all the reviews and I agree with some of what they said, however, I love strategical games and this is great. I am currently just starting Mini-Camp. If you don't want to something, just sim thru until there is something you need to do.
Summary: Yes, this game is very boring. The thing that bugged me the most was the bad simulating, like the draft. Reggie Bush falls to number 20? To me, EA just wanted to get this out as soon as possible so they could attract avid Madden players without interfering with the release date of college football 2007 or madden 2007. It seems like they could have used an extra 3 months to update the rosters (so my seahawks can get Julian Petersen!
Just glad I sold it on ebay before the price plummets
Justin Colver "Justin Colver", Amazon
10 July 2006
Summary: Everything written here about this game is amusingly true. I cannot figure out what EA was thinking by creating this game. For those familiar with Madden 2006 the interface is alot like Superstar mode only more restrictive. The "Superstar" and "Head Coach" concepts are intriguing, but EA should stick with what has worked for years. Their franchise mode is WAY more user friendly than it is in NFL Head Coach.