Excerpt: Whether you thought Dan Brown's Da Vinci Code was a brilliant thriller, utter tosh, or the work of the devil, it always had the potential to bring some new life to the moribund adventure genre when the inevitable movie brought the inevitable game.
Conclusion: There’s plenty for diehard fans of The Da Vinci Code to enjoy within the game, then again, there’s a ton of stuff that will have the common gamer bored to tears. If you haven’t gotten your adventure fix in the last few months and really need to explore some environments, solve puzzles, and unravel...
Marc Ecko's Getting Up: Contents Under Pressure Review
18 December 2006
Excerpt: When a 'celebrity' endorses a game a few alarm bells start ringing. Marc Ecko's Getting Up: Contents Under Pressure, as you might gather, is at least partially created by Marc Ecko, a man whose celebrity status is so great that I hadn't heard of him before this game was announced.
Conclusion: execution of a free throw, which I found is performed by pulling down the right stick then pushing it up in a straight line. However, because there’s zero feedback on why you missed or *gasp* actually hit a free throw there’s really no way to figure out why it happened the way it did.
Summary: The NBA LIVE series has always given me a lot of frustration. How can such a big company like EA always seem to miss these huge bugs that appear in very little time of gameplay? The last game I reviewed in the series had this huge rebounding flaw that made me want to throw the CD out the window only...
Excerpt: Like most sports franchises, NBA Live comes stocked with a number of new features. The largest change to the on-court play is Freestyle Superstar Control, which is Live 06’s attempt to capture the game changing moves that the real life players exhibit over the course of a match.