Conclusion: developer to seriously compete. Still, Microsoft must be commended for at least trying and they should have no shame in their solid title finishing behind the sport’s game giants, because a lot of companies (989 Studios, Konami) would eat Kobe Bryant’s jockstrap to have a hoops game as good as ID2003 in their lineup. So what does the game do well? Where ID2003 excels is in the off-the- court extras that help create a deep gameplay experience.
Excerpt: Last year, High Voltage and Microsoft released an awesome basketball title that had me hooked. Although it was a bit easy, I found it fun, enjoyable, and left me wondering how many improvements they would make in the follow-up. I have finally got my hands on the final version and NBA Inside Drive 2003 pales in comparison to other NBA titles on the market.
Excerpt: We’re only a couple of weeks into the current NBA season and already Air Canada is grounded. Not that expectations were high this year for my beloved Raptors, but it doesn’t help that Vince has been relegated to modeling his collection of Armoni suits on the sidelines again. And don’t even get me started on the Hakeem Olajuwon fiasco. Worst. Free Agent Signing. Ever. I suppose things could be worse; I could be a Golden State Warriors fan.
Excerpt: Last year, NBA Inside Drive 2002 made some strides in the right direction. I enjoyed a lot of things about it, but with so many blocks, missed layups, dunks, and crazy turbo speeds, it was hard to keep slapping the game back into my Xbox. Well, this year is different, if you see too many blocks, missed layups, dunks, or don't like the gamespeed, all you have to do is adjust a few sliders. What else has changed and how does ID 2003 compare to last years version?
Conclusion: This game can be played at many levels by all sorts of basketball fans, from those who sometimes watch highlights to those who follow closely and know the game in depth. Highly recommended.