Conclusion: In the end, Ubi Soft’s translation of the popular French comic is an extremely stylistic experiment with a well-tailored story and high production values that offers us a glimpse of what lies ahead in gaming, but overwhelmingly shows that we still have a long way to go. If you must play every single first-person shooter that comes along, then go ahead and give it a rent, otherwise keep playing on of the many other great shooters that grace Microsoft’s black box.
Conclusion: Baseball games are tough to pull off because they HAVE to contain gameplay based on player’s statistics and they HAVE to combine these stats with entertaining player control. MVP 2004 mixes both player control and stats in a way that makes the gamer feel in control of the finer points of a player that already has a rated ability; in control of an X factor if you will.
Conclusion: MVP is a tough game to grade. A lot has been improved from last year, but there are still some obvious holes. If you’re not affected by the lefty bug you can add at least 5 points on to my final score. If walks and steals are not a big deal, then add another 5 points. For me, these three issues alone put MVP 2004 behind older games like World Series Baseball 2K3 and High Heat 2002.
Excerpt: When EA decided to do an overhaul of their Triple Play series, the main question raised by fans was whether or not the changes would appear to be merely cosmetic. While many people were pleased with the emphasis that MVP Baseball 2003 placed on simulating the feel and flavor of baseball, even more decried the startling lack of depth in the Franchise mode and graphical errors that seemed out of place in the game.
Excerpt: The first thing that EA focused on was overhauling the batting mechanics to provide a tighter offensive experience, a control scheme they call the Pure Swing System. Some baseball games essentially confine swings to either power chops or bunts, relying instead on the timing of the stroke to determine the outcome of the ball placement. MVP 2004 instead lets players control the placement of the ball by “pulling” or “pushing” the ball in specific directions.
Conclusion: years before debuting last year, and despite some flaws, proved a decent baseball game. One year from the debut comes their second effort to try and dominate the baseball realm. MVP Baseball 2004 (MVP) is everything the team imagined their last effort could be and a whole lot more. First off, all of the technical gaffes from last year (missed tags, automated jumps, etc.) were first on their list to fix.
Excerpt: Last year's MVP Baseball 2003 was praised for its complex simulation-style controls, but it was also criticized for failing to include many of the simple things that most video baseball fans take for granted. Pitcher warm-ups and intentional walks were absent, and the franchise mode didn't allow you to draft teams or trade players.
Excerpt: Last summer, “MVP Baseball” first arrived upon the scene; built from the ground up atop the wreckage of Electronic Arts’ last hardball offering, “Triple Play Baseball”. The previously best-selling franchise had become but a shell of its former self, as well as a critical flop. Following a slow fade that lasted for years, EA Sports had no other recourse but to consign the title to the dustbin of gaming history.