Reviews and Problems with Mortal Kombat: Deadly Alliance
Showing 1-9 of 9
Average Arcade Fighter
30 July 2008
Summary: Mortal Kombat- Deadly Alliance Mortal Kombat Deadly Alliance is the fifth installment in the main Mortal Kombat series. This would be the first game to appear on the PS2, X-Box, and Gamecube so they needed a bang to ensure the continued success of the series. The game is made as if it was an arcade game, but has so many extras it will blow your mind. I want to say there are over 800 extras to unlock.
Summary: I've been playing this game since its release and while it was entertaining at first its flaws become a catalyst for frustration. Its problems are as follows: Hit detection--this happens more with sweeping low attacks which simply do not register or the times when you attack low and the computer blocks high and no damage takes place. Other times strikes which take place out of range register damage.
Summary: Warning about this game, I've come to believe that there is a programming error in this title. I work a GameStop, in VA, and when this game came out in Nov 02, I picked it up and played well into the night. However when I unlocked the character Frost "IV" and began to use her, one particular move her "Ground Ice" would lock up my xbox.
Summary: This game looked great. Three fighting styles, decent graphics, a few new characters, and a good combo system, but it's weaknesses made for an overall disapointing game. I like a game that's not afraid to show some blood, but this is just silly. Blood flies constantly, pouring down the hemophiliac characters in drops almost as big as their fists. They bleed for EVERYTHING.
Mortal Kombat - good, but could have been so much better
AvangionQ "AvangionQ", Amazon
12 February 2003
Summary: The Mortal Kombat series is a video game legend that should not be taken lightly. Unfortunately, the XBox version of this game is good, but it could have been so much better. And for a game legacy such as this, good just isn't enough to meet the expectations of fans. This game keeps the fighting styles of the characters alive and expands upon them by giving each character three fighting styles.
Summary: I guess I'm getting a little old and burnt out on the fighting game genre. Don't get me wrong, Deadly Alliance is a great fighting game, the best I've ever played. It has intricate interesting characters, unbelievably cool combat moves, detailed backgrounds and good quality sound. There is some long-term playability in learning combos and special moves for your favorite characters, and in unlocking hidden characters as you earn coins to go the the Krypt.
While it's a huge step up over it's predecessor, MKDA is still far from perfect
27 March 2007
Excerpt: For a while, it looked as though Midway's Mortal Kombat franchise was dead and buried, a Fatality of lame sequels and horrendous spin-offs. The 3-Hit combo of the Mortal Kombat Annihilation movie, coupled with the poorly recieved games Mortal Kombat 4 and Mortal Kombat Special Forces for PlayStation had appeared to consign the series to the video-game graveyard next to franchises like Killer Instinct or Eternal Champions.
Summary: In first place, I must say that i've always been a fan of fighting games and, therefore, of MK. The first one was excellent, a true revolution in it's area. The second one was also good, but from there on, Midway seemed to be forgetting something. They created games, but the true spirit (if you can call it that) of the MK was lacking. As you might have already guessed, I had great expectations towards this new edition. But were they fulfilled?