Excerpt: Are you rich? Do you lie on a mattress stuffed with fifty-pound notes each night? Do you light the most expensive Cuban tobacco wrapped up in torn-off strips of Picasso's early sketches, lit from a perpetual fire fuelled by your own private oil well? Do you employ legions of specially bred Russian supermodels to dictate your correspondence to you through the medium of dance and/or Pictionary (whichever tickles your whimsy)?
Excerpt: If you thought that the shoot-’em-up genre was all spaceships and screens full of brightly coloured bullets, you’ve obviously never sampled a Metal Slug title. The remains of the company that brought us the NeoGeo and countless arcade classics have started to make a proper step towards supporting the major formats and with the help of UK publisher Ignition Entertainment, have started to release their titles in the UK.
Excerpt: While Contra was busy making ill fated forays into 3-D, Metal Slug was staying true to the pixel world of 2-D side-scrollers and the joystick bashing difficulty the genre is famous for. As a matter of fact, Metal Slug 3 has a whole host of “classic” game archetypes. You earn points and try to achieve the highest score, snag power-ups, and waste everything in sight.
Summary: SNK's long-running cult favorite shooting
series has arrived on the Xbox in the form of Metal Slug 3, an excellent
conversion of the arcade hit. Featuring five levels of frenetic action,
impressive boss de signs, this game
is the definition of thumb candy. As you might expect, the game is decidedly old
school, with 2D graphics, straightforward levels and an simple controls. The
tight controls and solid gameplay make for an addictive and challenging
Conclusion: Metal Slug 3 may seem like a random game to hit XBLA, but that’s ok. The game play is solid, hard yet fun during the right occasion. If you already own this game it might seem foolish to spend another $10 to own the game again. All you really need to know about this game is you may end up throwing a few tantrums during the first few minutes of game play.
Excerpt: By Gary Kearney Life can get pretty complicated sometimes and the same goes for video games. The more technologically sophisticated we become the greater the risk that we could be losing some of the fundamentals. With games now hitting the consoles regularly that can require a huge investment in learning the control scheme, understanding the nuances of the gameplay, and just in general being very involved it’s nice to remember a simpler time (Jeez, I sound like my...
Conclusion: THE VERDICT: An old favourite converted with great care (and about time too). Despite it being budget, and containing some new extras, it still feels a bit too light. Self-discipline is needed with those infinite continues too, else it will become even lighter. But hey, who says every game has to be an epic - it's cheap, a classic and great fun while it lasts.
Excerpt: And then I made a crucial discovery. As you pass under a chopper, it turns, indicating the direction in which it will fire (diagonal left, straight down, diagonal right). With good timing, you can trick the choppers back and forth just enough so that you know what direction they will fire, and then step out of the way. It was a true 2D epiphany.