Excerpt: There isn't much in the gaming world that can stand up to the sheer fun experienced when the player can implement their own ideas successfully. Mercenaries caters to this feeling very well indeed, allowing enough freedom for the player to feel like they have really achieved something when their meticulously planned raid on a North Korean base plays out without a hitch.
Excerpt: When you’re talking about development teams with a top-notch back catalogue, your mind immediately jumps to the Far East and the likes of Capcom, Konami, Sega and Nintendo. If not, the likes of Rockstar might come to mind. Few of us, however, would find Pandemic Studios popping into our heads, and that’s a wrong that has to be corrected.
Excerpt: Ahhh. Death, destruction and extreme violence: how better than to spend a cold winter's evening. In fact, it's a great way to spend any evening. Blowing stuff up generally appeals to our inner warrior, and the more spectacular the explosion, the more compelling this psychopathic indulgence becomes. Hence, Pandemic's latest blow 'em up, Mercenaries, has us cackling incessantly in a blood-curdlingly menacing fashion.
Excerpt: When describing Pandemic's Mercenaries , one might think that comparing it to Grand Theft Auto would be likening it to the other mediocre titles that have tried to compete and came up short. But, rather than trying to fall almost directly in line with the modern crime settings, Mercenaries decides to take the "sandbox" gameplay mechanic and place it in a different setting, succeeding at establishing a different experience.
Pros: Large gameworld with lots to explore, Tons of main missions, side-missions and hidden items to find, Sound effects do a great job at making the combat feel real, Support items add a good bit of depth and fun to the action
Cons: Some of the natural areas feel less than organic, Collision detection issues
Excerpt: LucasArts, not willing to be outdone by Rockstar, has released their own GTA-wannabe game called Mercenaries. However, the game is only a GTA-wannabe on the surface, once you get into the game and start playing, you’ll realize Mercenaries has a lot to offer, and has an original take on some used and abused ideas in the “open-ended” genre.
Excerpt: "Mercenaries" is certainly not a flawless game, but it also has to be one of the most incredibly addictive games that I've played in ages. Developed by Pandemic and produced by Lucasarts, "Mercenaries" puts the player in control of one out of a group of mercenaries that are available to choose from when the game begins. The mercenary is then dropped into North Korea, where they have to fight their way through a mission and then work their way back to Allied HQ.
Conclusion: trying to earn the bounties on the members of the Deck of 52, with the ultimate $100,000,000.00 bounty on the head baddie up for grabs. To collect the Deck of 52 you assume the role of either Mattias Nilsson, Jennifer Mui, or Chris Jacobs as a one-person army. (As an added bonus you can also unlock Indiana Jones as a playable character.
Conclusion: THE VERDICT: This is what gaming was like before the bevy of online services hit the streets. Mercenaries just goes to show you how great an awesome single player game can be. A gamer's dream - pick it up for your own good.