Excerpt: The whole bullet time eye candy ambiance of the Max Payne series has been wowing gamers for a few years, and if that wasn’t enough the franchise has had some pretty good gameplay to back it up. Now the game is making its way to the GBA by way of Mobius and Remedy.
Excerpt: First published by Gathering of Developers (GOD) on the PC, Max Payne deals with touching subjects like graphic violence, explicit drug use, and demonology. Nothing is handled with any tact, either, instead opting to throw everything in the player’s face.
Excerpt: So many games are being rehashed these days, and so few of them actually offer anything beyond what the original incarnation of the game offered. In fact, a good percentage of those titles being ported over to NextGEN systems are actually inferior to the original!
Excerpt: The game of course, gained fame for two reasons: Bullet-time, and for refining the process of in-game story-telling to a level of detail never seen before. Now I don't mean that in a, "Oh my God, look at those cinemas!" manner, or anything like that.
Conclusion: This is pretty simple. If you have played the PC version, the Xbox version would be like playing the second time through. If you are a newcomer to the Max Payne world, get this game for the Xbox. I like the feel of the Xbox version, I never liked shooters on a PC, call me crazy.
Excerpt: The premise of the title puts you in the shoes of a police detective
aptly named Max Payne. During a seemingly random break-in, drug addicts
manage to murder Payne's infant child and his wife.
Summary: "I guess I have become spoiled on the Xbox thanks to Halo and its great fun gameplay, superb graphics and sound and while Max certainly some good graphics it doesn't have the gameplay" "Graphically Max Payne looks just like it did on a GeForce 3 powered PC running in high quality mode.
Pros: Good graphics, Great bullet time, Solid frame rate, Fun action
Excerpt: When I reviewed the original PC version of Max Payne last summer, I ended by saying that "maybe, just maybe" it was worth going through the pain a second time. Well, eight months later I've finally got around to playing through the game again, but this time round it was on an Xbox.
Conclusion: Die 4 langen Jahre der Entwicklungszeit klingen beinahe nach einem John Romero-Fiasko ohne Happy End. Doch weit gefehlt! Die finnische Programmierschmiede Remedy und Produzent 3D Realms haben sich zurecht viel Zeit gelassen, um aus Max Payne ein Singleplayer-Erlebnis der Extraklasse zu erschaffen.