Summary: Some of you might remember the way Rush started. There were games like Rush, Rush 2, and even the latter Rush 2049. These games all included massive environments, insane speeds and huge crashes. Well, that is all back in this outing, Midwayâ€™s entry into the street racing genre. This game combines the world of Rush into the world of street racing with big names like West Coast Customs, MTV and even Rides Magazine.
Excerpt: I’m sure during one of the brainstorming sessions at the offices of Midway, they were kicking around some ideas for updating their Rush series. One of those ideas was undoubtedly adding a modern and urban touch to the series. I can see it now: Some marketing guy says, “The kids are watching this show on MTV called Pimp My Ride. I think we should use the guys from that show.
Excerpt: Gimp my ride. Dreamcast owners and arcade fanatics know the number of the racing beast: 2049. Specifically, San Francisco Rush 2049 , the unlikely monster from Midway that blew our socks off with absolutely insane arcade racing, wild stunting and some of the best track designs of the times. We were big fans of that game at GR, so when we caught wind of it heading to So Cal, our excitement level ran high.
Pros: Big crashes, Big city, Big deal, Repeating races, Too easy, Lame customization, Broken GPS
Excerpt: L.A. Rush builds the majority of its gameplay around the story mode, which casts you as a cocky driver known around the streets as Trikz. Unlike most racers, Trikz is a legend, having won a large number of street events and amassing a fortune in cars and winnings. In fact, he’s so successful that he has his own massive mansion complete with car gallery, huge pool/Jacuzzi combo and plenty of female admirers.
Excerpt: Racing titles don’t really come across as solely track based affairs anymore; most of the recent driving games have an urban theme molded around the world of illegal street racing. Whether it’s due to Hollywood’s influence from TV and movies or the adrenaline rush of ripping through cities at extreme speeds in modified vehicles, it appears that almost every game company wants to break the law and the speed limit.
Excerpt: For a while now, Monolith has been getting screwed when it comes to delivering great games that simply don't sell. The release of the instant classic No One Lives Forever (and its equally great sequel) proved to reviewers out there that these guys have what it takes to make a top-quality game, even if the gamers out there never even found out what the hell a "NOLF" is.
Excerpt: These days it seems that every publisher is trying to get in on the big street racing craze, or at least what once was a big craze--whether or not it's still enough of a craze to warrant much attention is debatable. Regardless, when it came time for Midway to enter the fray, the company's San Francisco Rush franchise was an obvious choice for branding purposes.
Pros: Solid driving model with plenty of spectacular crashes--perhaps too many, Great visuals, Los Angeles is pretty accurately mapped out, and the scale is huge
Cons: No online play on either platform, Story mode is just a grind with no real purpose or direction, No personal car customization features--just drive into West Coast, and all the customizing is done for you, Soundtrack rarely stands out, A reasonably decent storyline is stopped short by lousy writing and no development