Excerpt: L.A. Rush is the latest in a long line of street racing titles that have sprung up over the last few years. It seems that Publishers just aren't cool unless they get down with the kiddies and release their own take on the genre, so Midway had no option really.
Summary: LA Rush tries to bring the fast paced and insane world of Rush into the street racing genre. It is a good attempt by Midway, but not enough to break into this market already littered with titles, and facing off against titles such as the third installment in the Midnight Club series and the Need for...
Summary: L.A. Rush recreates a living, breathing go anywhere Los Angeles with highly destructible environments, players will be able to explore Los Angeles by day or by night from Compton, to LAX, Hollywood, Beverly Hills, and the beaches of Santa Monica. <br><br> The story mode of L.A.
Excerpt: Gimp my ride. Dreamcast owners and arcade fanatics know the number of the racing beast: 2049. Specifically, San Francisco Rush 2049 , the unlikely monster from Midway that blew our socks off with absolutely insane arcade racing, wild stunting and some of the best track designs of the times.
Pros: Big crashes, Big city, Big deal, Repeating races, Too easy, Lame customization, Broken GPS
Excerpt: I’m sure during one of the brainstorming sessions at the offices of Midway, they were kicking around some ideas for updating their Rush series. One of those ideas was undoubtedly adding a modern and urban touch to the series.
Excerpt: L.A. Rush builds the majority of its gameplay around the story mode, which casts you as a cocky driver known around the streets as Trikz. Unlike most racers, Trikz is a legend, having won a large number of street events and amassing a fortune in cars and winnings.
Excerpt: For a while now, Monolith has been getting screwed when it comes to delivering great games that simply don't sell. The release of the instant classic No One Lives Forever (and its equally great sequel) proved to reviewers out there that these guys have what it takes to make a top-quality game, even...