Conclusion: When all is said and done, I had more fun with kill.switch than I originally thought I would. With the holiday 2003 lineup being stuffed down our throats and the likes of GTA Double Pack and Rainbow Six 3 on the minds of everyone, kill.switch manages to pull off an intense and fun shooter that will sadly be overlooked by most gamers. The main negative aspect of kill.switch is the longevity; basically there is none.
Excerpt: By Gary Kearney When gamers have a choice of a few hundred or so games of the same type a developer must do something to make their game stand out from the crowd. Many times these new ideas are nothing more than fancy gimmicks that don’t do anything to really improve the gaming experience. So now Namco comes along with kill.switch for the XBox which, besides trying something funky with the title, has added a new fancy sounding term called “Offensive Cover System.
Excerpt: In a genre that's filled with me-toos and imitators, a game has to have a solid hook to draw players attention. In kill.switch , the hook is the dire need for players to find cover and use it to their advantage, often firing blindly at enemies from behind it. While told in small snippets between and during missions, the storyline is actually quite interesting and refreshing.
Pros: Cover and blindfire elements are strong, Enemy A.I. is top-notch, Great visual and audio ambiance makes combat feel intense
Cons: Objectives could be less mundane, Short and the story could be deeper, May be frustrating due to the difficulty
Excerpt: holds the levels together with a sparse plot that is only really moves forward during brief cut scenes before each level. Still, what it lacks in length it makes up for in sheer impact. Most of the plot is presented in a very “Huh? What!” manner but it breaks from the traditional save-the-world/universe/alternate universe cliché and put the story on a more personal level.
Excerpt: I was very excited to get my hands on this game. What interested me the most was the ability to fire over and around cover obstacles. This was something that I never experienced before in gameplay. Unfortunately, the overall gameplay has little to be desired.
Conclusion: THE VERDICT: Make it longer, provide more situations where you could take advantage of the realistic human AI, and give me a more accurate sight (so when I shoot where the cursor is, the bullets always go there), and Kill.Switch turns into a gem. As it stands, it's a good game that has better-than-average gameplay, some sharp visuals, fantastic sound, and a whole lot of bad guys to take care of.
Excerpt: I'm left somewhat torn on kill.switch . On the one hand, it's a fast-paced, well-designed, moderately challenging third-person shooter, and it's not like it's possible to have too many of those. I'm not actually going to send Namco e-mail saying, "Excuse me, but I've already had enough fun this month shooting terrorists. I'm over quota. You'll have to take this one back.
Excerpt: On the other, it's just a fast-paced, well-designed, decently challenging third-person shooter with okay graphics and a good soundtrack. It has no weird quirks, no perks, no "hook," and in a way, that is its hook.
I'm left somewhat torn on kill.switch . On the one hand, it's a fast-paced, well-designed, moderately challenging third-person shooter, and it's not like it's possible to have too many of those.