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Kakuto-chojin-xbox.347400
3.9 out of 10

Kakuto Chojin

Kakuto Chojin is the ultimate fighting game, darker and grittier Read more

Great Deal: $7.25

Reviews and Problems with Kakuto Chojin

Showing 1-10 of 13
Overall 7
6.5

Kakuto Chojin

ztgd.com
26 January 2011
  • Excerpt: With Mortal Kombat mere days away it feels almost useless to waste time on yet […]
  • Pros: No Info Available
  • Cons: No Info Available
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Overall 5
4.6
Gameplay 3
3.2
Graphics 7
7.0
Sound 5
5.0
Lifespan 4
4.2

Kakuto Chojin Review

IGN Entertainment
11 March 2010
  • Conclusion: The bottom line is that this game was and will apparently forever be nothing more than a mere tech demo. If anything is to confirm this it would definitely be the small set of moves per character and lack of what I consider to be must have features. Overall, the game really seems to be only a quarter of the way complete and it would have been much more beneficial on Microsoft’s part to hold the game over until it was of a higher quality.
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Overall 7
6.5
Gameplay 7
7.0
Graphics 7
7.0
Sound 8
7.5

Expert Review

Kikizo
9 November 2004
  • Conclusion: THE VERDICT: It's sad really; the fighting engine of Kakuto Chojin actually deserves to be carried on. With enough tweaks it could be fantastic. But if you can find this game cheap enough, pick it up for the cheap thrills and nothing more.
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Overall 3
3.0

Kakuto Chojin

Xbox-Hq.Com
28 April 2004
  • Excerpt: After playing (and completing) Kakuto Chojin’s single-player story mode in about 10 minutes or so you will you find yourself incredulously asking no one in particular, “This is all there is?â€� If the game’s developers were physically present you might have more than a few choice words in addition to that once the reality set in that you just blew 50 bucks.
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Overall 7
7.0

Kakuto Chojin

Thunderbolt Games
18 May 2003
  • Excerpt: Looking to fill the gaping hole in the Xbox’s fighting game line-up, Microsoft signed up Japan based Dream Publishing to develop Kakuto Chojin. When the game was released a relatively short while ago, most major game reviewing publications and websites completely tore it apart. The combination of bad press and little to no marketing support from Microsoft resulted in poor sales and the game quickly dropped to bargain price.
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Kakuto Chojin

The Armchair Empire
15 January 2003
  • Conclusion: each character are so ridiculously bad that it really seems that it was solely created for E3 2002 to only showcase some of Xbox’s graphic horsepower and nothing more. Making matters worse, KC contains a generic cast of characters that seemingly borrow a little bit of this and a little of that from every fighting game that has preceded it to create their appearance, especially the Street Fighter series.
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Overall 6
6.3
Features 7
6.5
Gameplay 6
6.0
Graphics 9
9.0
Sound 7
7.0
Lifespan 2
2.0

Kakuto Chojin

Gaming Target
13 December 2002
  • Summary: Kakuto Chojin ? it's even harder to pronounce than it is to stomach.
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Overall 3
3.0

Expert Review

TheStar.com
5 December 2002
  • Excerpt: Kakuto Chojin is a kind of testosterone-overdriven disenfranchised young-man's fantasy of angry music, flashy washes of deep-toned lighting, harsh, slashing metallic sound-effects and mighty muscle-bound, large-packaged men grabbing impossibly busty women by the split legs and slamming them, splayed, on the ground below their own heaving crotches.
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Overall 3
3.0

Kakuto Chojin

Evergeek
5 December 2002
  • Excerpt: Kakuto Chojin is a kind of testosterone-overdriven disenfranchised young-man's fantasy of angry music, flashy washes of deep-toned lighting, harsh, slashing metallic sound-effects and mighty muscle-bound, large-packaged men grabbing impossibly busty women by the split legs and slamming them, splayed, on the ground below their own heaving crotches.
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Kakuto Chojin – Review

GameCritics.com
17 March 2002
  • Excerpt: Here at GameCritics.com, we don't always get an early crack on new releases. Often, we don't get through a game until commercial sites have had their say and word of mouth has had time to circulate. I was not oblivious, then, to the general panning of Kakuto Chojin , a 3D fighter that debuted a year ago as a tech demo to showcase the Xbox's lighting and effects capabilities. It can be challenging to suspend one's expectations in order to better understand a game.
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