Conclusion: The originality of the Jet Set series, enthralling game play, audio and superb replay value make this game a must have for any serious gamer. Even with some let downs as far as a more advanced controlling system and custom audio features, Sega has managed to put out another ground breaking game that makes for a first in the Xbox market.
Excerpt: Jet Set Radio Future is all about hip futuristic culture and style. You get to play as one of the GG gang, a group of hip rollerbladers that uses graffiti as a means to an end, either to mark new territory, cover up opposing gang's graffiti, or as a weapon against the Rokkaku police. All along the way, you have to perform certain tricks or duties to impress other rollerbladers into joining your group or just to move onto the next area.
Pros: Excellent style musically and visually, Large levels, Lots to do after initial completion of levels
Cons: Slight Camera issues, Repetitive Sound Effects, Limited tricks
Excerpt: I'll admit it, I was never a big fan of the original Jet Grind/Set Radio. The time limits irked me from the beginning, and I got even more pissed when I discovered that you couldn't revisit stages to acquire all the hidden graffiti souls (items that gave you new tags.) Also...and maybe this was just me...the whole premise just seemed stupid. Being a skateboarder for a long time, I've always looked down on fruit booters, and I vastly prefer rock to hip hop and techno.
Excerpt: Sega. Sega. Sega. Man, I was hoping some Beetlejuice **** would happen and a sequel to Jet Set Radio Future and Panzer Dragoon Orta would fall into my lap. Didn’t happen though, but I did spill some soda. Does that count for anything? Thought not. That’s disappointing indeed. Yeah, I want a sequel to Jet Set Radio Future. I actually bought the game when I first bought my Xbox, along with two other fine Sega products, GunValkyrie and Crazy Taxi 3.
Excerpt: When Jet Grind Radio for the Sega Dreamcast was released in 1999, it garnered a butt-load of attention thanks to its hip and stylish presentation that can be partly credited to its use of cel-shaded graphics. At the time of its release, cel-shaded graphics weren’t exactly brand new, other games used the technique here and there (Powerstone for example), but no game consisted entirely of this cartoon-esque technique.
Excerpt: I've got to admit the advance word on Jet Set Radio Future , namely that it was 'dumbed down' and 'annoying shrill music' got to me. Rumors of the Jet Grind Radio 's complex analog tags replaced with one simple pull of the analog trigger and the funky beats replaced with girls screaming about MSG at the top of their shrill voices pushed this down from 'must play' to 'might play'.
Conclusion: JSRF is a unique title, the only game you could begin to compare it against is the Tony Hawk series, but once you actually start to play the game you will see that both titles tackle the genre in two completely different ways. There is loads of fun to be had over the course of the single player game and it is a different brand of entertainment that you could experience from any other title.