Excerpt: Does anyone else remember when games featured basically the same kind of action for the entirety of their playtime? I'm exaggerating slightly, but my last few reviews have all involved rapidly-switching gameplay dynamics, or minigames that kick in at the drop of a hat, and I'm a little woozy.
Excerpt: I-Ninja plays itself well as a mockery of other ninja flicks and games. As soon as you understand that, you're sure to enjoy yourself with the theme that the game exhibits. Storywise, players find themselves on a world where the evil Master O-Dor and his army of Ranx have wiped out almost all of...
Excerpt: I didn't give I-Ninja much thought when I saw it at E3 2003. I was more concerned with seeing as much of Soul Calibur II as possible. However, what I did see of I-Ninja showed an adventure that was comical with intense gameplay that frustrated even the Namco representative showing off the game.
Excerpt: While the idea of a napoleon-complexed ninja is certainly original, you should feel right at home with the gameplay mechanics of the game. It has a definite platformer style (complete with coins to collect) plus the spice of Super Ninja Ball and Ninja Sockem’ robots sprinkled in.
Excerpt: I'm exaggerating slightly, but my last few reviews have all involved rapidly-switching gameplay dynamics, or minigames that kick in at the drop of a hat, and I'm a little woozy. I-Ninja is the case in point.
Conclusion: If there is one platform game which I could recommend this year it would be I-Ninja mainly because of its accessibility to all gamers, its fun outlook and perfected gameplay. Don't underestimate things in small packages, I-Ninja packs a punch.
Excerpt: Kiedyś chciałem być ninja... to znaczy, wtedy jeszcze mówiłem, że chcę być "nindzia".
Jeszcze bardziej chciałem być „nindzia”, kiedy mając kilkanaście lat zostałem obrabowany w samym środku miasta. Napastnik chciał albo kilka złotych, albo świeżo kupiony egzemplarz kultowego Secret Service .