Excerpt: I-Ninja plays itself well as a mockery of other ninja flicks and games. As soon as you understand that, you're sure to enjoy yourself with the theme that the game exhibits. Storywise, players find themselves on a world where the evil Master O-Dor and his army of Ranx have wiped out almost all of your ninja clan. The game starts with a great-looking CG sequence where your rookie ninja gains his Ninja Berserk Rage and accidentally kills his Sensei.
Excerpt: While the idea of a napoleon-complexed ninja is certainly original, you should feel right at home with the gameplay mechanics of the game. It has a definite platformer style (complete with coins to collect) plus the spice of Super Ninja Ball and Ninja Sockem’ robots sprinkled in.
Excerpt: Namco brings a new platformer to the mix, his name is I-Ninja and his quest is to collect all of the rage stones on multiple islands after accidentally killing his master. You'll find that this game has a lot of unique features no other platformer has.
Conclusion: disinterested with gameplay that starts to rely too heavily on many common platform game conventions. The game begins with you, a hot-shot rookie ninja-in-training, recklessly killing your sensei after not heeding his warning to avoid touching one of the mysterious rage stones. Not good timing either, because his experience would have come in handy in the battle against Master O-Dor and his Ranx army, who you had just rescued sensei from and who has already disposed of...
Excerpt: I didn't give I-Ninja much thought when I saw it at E3 2003. I was more concerned with seeing as much of Soul Calibur II as possible. However, what I did see of I-Ninja showed an adventure that was comical with intense gameplay that frustrated even the Namco representative showing off the game. Now that we have had our hands on the final product and have played through it, I-Ninja falls short in a few categories.
Excerpt: Ninjas kick ass. Thereís no doubt about it. Mysteriously garbed from head to toe with the exception of the eyes, they slink about the night like shadowy specters, armed with deadly weapons like the katana, blowgun and shuriken. Whether itís due to the mastery of stealth and weapons of assassination, knowledge of the ancient martial art form of ninjitsu or just the really cool outfit, ninjas have a certain irresistible appeal.
Excerpt: I'm exaggerating slightly, but my last few reviews have all involved rapidly-switching gameplay dynamics, or minigames that kick in at the drop of a hat, and I'm a little woozy. I-Ninja is the case in point.
Does anyone else remember when games featured basically the same kind of action for the entirety of their playtime?