Conclusion: It was going to take a lot for me to be impressed yet again with a Marvel Xbox title ( Hulk blew me away just a few weeks ago), but I guess you can call me impressed yet again. It seems developers have a penchant for screwing up officially licensed items, but I can’t say that for Nihilistic’s and EA’s work on Marvel Nemesis: Rise of the Imperfects .
Excerpt: One of the great things about Half-Life 2 was the way it scaled to different levels of machine. On a high-end PC it was amazingly beautiful, and on a more regular rig it was still very enjoyable. So you'd think that the Xbox port of Half-Life 2 would be pretty much awesome: At least as good as the mid-range PC experience. And, for the most part, you'd be right, as long as "awesome" includes a gazillion load screens and the stickiest doorways we've seen in ages.
Pros: ups: Lots of ambiance, fun weapons, great action, nice voice acting, physics!
Cons: downs: Glitchier than PC version, sticky doorways, surprisingly thin on narrative, friendly AI is rock-stupid, no multiplayer, numerous load screens.