Summary: Gladius is one of the best turn-based strategy games I've played even to this date, and despite being a little dated I would still recommend it to any strategy game fan. There are tons and tons of character classes to choose from when building your massive party of gladiators, a lot of easy to use gameplay mechanics, as well as an interesting storyline to follow. Too bad there will likely never be a sequel.
Summary: Gladius is just plain old good. There are a wide variety of characters you can unlock and use in game. You can play 2 different story lines that are just pull you in. It was a well thought out game and you can even upgrade your characters. You rule a school (group) of gladiators and fight in games like in the old days. You can choose from wolves, barbarians, archers, well you get it. The game play is very easy to adjust to and will take a maximum of 5 minutes to learn.
Conclusion: a blast from the past. i remember writing this review. shota, i’m actually a little surprised you liked this game as much as i’ve heard you have. as i recall, my biggest problem with the game is the almost complete lack of story. when i play an srpg or rpg i expect some plot and character development and that was absent. i also didnt think the battles were interesting enough, although they would have been passable had i had a real reason to keep playing.
Conclusion: I will grant you the total absence of a plotline. But I managed to give up on it early in the game when it became evident that they were not even trying for it. I don’t know…I don’t usually require plot from my srpgs. It usually feels contrived and I just want to get to the next board. I did not even care for the plot in fire emblem (which is the best of em, IMO) but of course jay made me watch every second of it. I like to treat srpgs more like puzzle games.
Conclusion: I’m surprised Pat did not like this one. After I beat it, i immediately restarted it with Ursula and beat it a second time. I found each character class to be fairly different and for me the strategies for victory were tied to the different classes depending on my opponents. Also, how can you not like the option of recruiting giant Scorpions, Minotaurs and Yeti’s? Pat’s comment do apply nicely to the final boss though. It was nothing but step up and hit.
Conclusion: This game is pretty cool. The graphics aren't that great but they're alright. The gameplay is pretty good, you have a certain amount of moves in a turn which is determined by your character's class. You can buy or temporarily own a gladiator for one battle which is a pretty cool thing if you don't have enough money to buy him/her. The dialogue is pretty corny and most of it you have to read but it is still a fun game.
Summary: I bought this game thinking it was a take on the hack n slash genre but when putting it into my console, was pleasantly surprised to find out it was actually a turn based RPG. Plot: You start off at your family run gladiator school learning the trade to then work your way up to travelling the country to win fights. Like with most strategy RPGS, you have different classes you can send out to fight and every class has a weakness and a strength.
Pros: Different to the usual gladiator games, easy to learn but hard to master
Cons: Other then the mentioned plot, there wasn't enough depth to it
Summary: At first it was quite good fun but very quickly you realise that it is just the same fight over and over, change the bad guys and the backdrop but the same tactics and moves to beat it. Got bored very quickly after leaving the fist area and gave up when I realised it was just a slog for hours of the same fight. Avoid if you want more than 'move, hit, move, be hit'.