Reviews and Problems with Ghost Master: The Gravenville Chronicles
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Ghostmaster: The Gravenville Chronicles
22 October 2004
Excerpt: Games designed to scare their players are often considered some of the most provocative and immersive experiences the entertainment world has to offer. But it's all becoming a bit too predictable. So in a wicked twist of fate that can only be achieved in the world of video games, Empire Interactive has devised an adventure that parodies the Resident Evils and Alone in the Darks, giving the player the opportunity to assume control of the dark side.
Excerpt: From the first introductory movie to the first time you pull off a successful house clearance, it is easy to see that Ghost Master is a game that is unlike most games you’ve played before. A Sims -style house is laid out before you, and your task is to take your ragtag team of ghouls and command them to scare the occupants of the building so much that they flee, leaving the house in your possession. Once complete, you move on to another, bigger house with more occupants.