Conclusion: I'm very disheartened with EA's latest Need for Speed release Carbon. I bought this game thinking that maybe they'd moved on from appealing to the minority of hip-hop culture kids who wear their hats backwards (like they appealed to with the NFS Underground series). Namely dim-whited tuner buffs who listen to dance music. In spite of the option to select some exotic cars (since when did an Alfa anything become an exotic?) Carbon misses the target for most people.
Conclusion: I was expecting better things from this installment but I have to say i'm disappointed : ( 'Most wanted' always felt like you had a fifth wheel tucked underneath the car and you never really felt like you were in touch with tarmac, this unfortunately is the same. I love driving games but in comparison with Forza, PGR2 or 3 or Test Drive Unlimited this game just doesn't match up in the driving stakes...what saves it to a certain degree is the graphics, it's pretty!
Conclusion: Hmm...Another Need For Speed, what? Isnt this like the 10th one in the last 2 years? Should'nt my "Need For Speed" have been met by now? I finally believe that this installment has finally meshed together all the great elements of the last 5 N.F.S' (i.e. Cops "Most Wanted/Hot Pursuit " Body Mods "Underground 1&2) Which makes me a happy little camper.
Conclusion: This game is definetly too short for price, so when it comes down to ten dollars, it might be worth it. But one issue with the games is the abilities of all the characters is too identical. Make them different give the four heroes different skills, yes, this will make some characters have an unfair advantage, and cause us to argue about it's fairness, but we like this. We want differnce. The story, is just plain bad.
Conclusion: Ridge Racer 6 is the best arcade racing game I’ve ever played. It’s very accessible and easy to learn, and once you figure out how to drive in the game, finding out the nuances of the gameplay (the little details that will determine whether or not you will win or lose) is actually quite a challenge. Masked underneath the simplicity of the gameplay (wherein you hardly even use the brakes!
Conclusion: Let me start with, this was not worth the fifty dollars I payed for it. For fifty dollars I shouldn't have been able to beat the game in three and a half hours. Only having to restart one level. Sure it is good as a hack and slash game, but that was ALL it was. This game is a definate step back from the other Gauntlet games. Which required more that just jamming an attack button to beat the game.