Conclusion: For attempting to satiate the entire racing game populous with a single title, EA has done a pretty fine job. Would a super-mega tuner game have been a better move? Would a follow-up to the pursuit-style racing of Most Wanted have made more sense? Maybe and maybe. Need for Speed Carbon proves that the NFS series still has legs, and can pretty much follow any trend currently being plied in the auto industry.
Excerpt: The legendary arcade classic Gauntlet is reborn with a new story and gameplay in Gauntlet: Seven Sorrows. Wanting to undo the past, a powerful emperor is lost in his own dreams and nightmares. After being imprisoned by the emperor for two centuries, four immortal heroes - an Elf, a Warrior, a Wizard and a Valkyrie - are the only ones who can save his soul and bring peace back to their lawless world.
Conclusion: Gauntlet: Seven Sorrows really came along nicely since E3, as it wasn’t a game that I cared much about at the time. The end product is very solid in most of the areas that make for a good hack n’ slash title, such as strong visuals/sound, manageable camera function, and a stout combat system. I think that Gauntlet: Seven Sorrows could have been better with a different camera system, but I’m sure the current system is what allows the four player action to occur.
Excerpt: Whilst waiting for Gauntlet: Seven Sorrows to load, I casually glanced at my desktop calendar, and somewhere in my subconscious the date - 13th March 2006 - was stored. After 20 minutes or so of playing Seven Sorrows, and somewhat bewildered, I checked the calendar once again, and then on the web to see if this game really had only just been released and wasn't in actual fact something that was stuffed down the back of the sofa at Midway headquarters and only recently...
Excerpt: EA struck a chord with speed hounds in 2003 with the street racing success Need for Speed Underground. Naturally, strong sales brought us a sequel, a handful of shoddy replicas (SRS and Juiced come to mind), and eventually the release of last year's solid Most Wanted, which launched alongside the 360.
Excerpt: Unlike the original arcade game which didn’t actually have a plotline attached to it, Seven Sorrows tells the story of the Warrior, the Elf, The Valkyrie and the Wizard through the eyes of the emperor of the land. These four characters are actually immortals who were the champions of the emperor in a happier time.
Excerpt: “Warrior needs food … Badly!” With these four words, a quarter munching franchise was born. When Midway launched the classic arcade hit Gauntlet in 1984, they distilled the dungeon crawling essence into a few basic elements: heroes with different abilities and skills crawling through a massive dungeon fighting their way through hordes of monsters and collecting treasure. It was simple, straightforward and immediately addictive.
Excerpt: My patience is about to die. The name Gauntlet alone brings forth all kinds of nerd sense memories. The scent of pizza and laundromats fills the nostrils, the image of quarters sitting on an arcade cabinet flashes into focus, the sound of Death stealing your life echoes in the ears and the taste of food you needed to eat…badly…is almost palpable. When those geek instincts kick in, they do so hard. So the allure of Seven Sorrows is impossible to ignore.
Pros: Four-player hack and slash online madness, Steady framerate, And that's all there is to it, Short, linear campaign, No relevant class differentiation, Little replay value
Conclusion: Ridge Racer 6 is a solid arcade racer; perhaps the best that has been released on a console. But only you will know for sure if $60 is a worthy asking price for such a simple game. Those that can’t seem to put down arcade racers will consider Ridge Racer 6 a bargain, as it features online racing, split-screen, and tons of offline content. Those that consider PGR 3 too arcadey will want to steer well clear of Ridge Racer 6 , or at least wait for a rental to show up.