Conclusion: Full Spectrum Warrior is truly a breed apart. I don’t think I’ve ever had more people ask about a game than this one. The main question on everyone’s minds is, “Will I like it?” Well, that is a question I simply cannot answer. FSW is definitely not for everyone. Many people will not enjoy the “hands-off” approach when engaging enemies, and would rather opt to sight them in FPS style.
Summary: Based on actual Army simulations, Full
Spectrum Warrior is an outstanding squad-based shooter that puts players into
the heat of combat in a desert country ruled by a terrorist dictator. The
sophisticated gameplay requires more brains than brawn. Your main goal is to
position your team members into the perfect spot to take out enemies while
minimizing risk. This complexity can be intimidating at first, but it lends the
experience more rewarding.
Excerpt: I have to start this review off by letting you know that Full Spectrum Warrior (FSW) is not an action game. If you are looking for a third person shooter, FSW is not that game. You never even get to pull a trigger. In reality it is much more akin to a strategy game that requires sound squad-based tactics if you are to succeed at it.
Excerpt: Originally designed for United States Army use, Pandemic and THQ decided they had a good thing on their hands and published the game for the Xbox and PC. But how will a market saturated with Tom Clancy-inspired fire-fests react to something completely different?
Excerpt: Full Spectrum Warrior is a game that creates a whole new genre, a third person action, yet highly strategic, game with one catch, you don’t shoot, and the game is all about war. But somehow, someway, Pandemic Studios creates a game that is a blast to play.
Excerpt: Urban combat is by many considered to be the most difficult kind. There are so many things that they happen at any point in time, which means the squads that are set to such a scenario will have to be highly trained and led by a good commander. In Full Spectrum Warrior you play as that commander, shifting between a few small teams in an effort to hopefully solve your objective without any unnecessary casualties.