Reviews and Problems with Full Spectrum Warrior: Ten Hammers
Showing 1-4 of 4
Highly under-rated and misunderstood game...
R. W. Fleming "Metal guitarist and Fantasy ga..., Amazon
9 February 2008
Summary: ... first off, it is not a shooter game. For all intents and purposes it is a real-time-strategy game, but only because of the control-schematic (it doesn't have any resource-gathering or civilization-building; you can't even increase the size of your teams, which are usually two teams of 4 soldiers per team). The first "Full Spectrum Warrior" was one of the most exciting and satisfying games I had ever played on the XBox; "Ten Hammers" was even better.
Summary: When it first appeared, Full Spectrum Warrior was a fresh alternative to the current first-person shooter craze. FSW offered a third-person POV of two four-man fire teams - Alpha and Bravo - on a campaign in the fictional country of Zekistan (which is a suspicious blend of a Russian breakaway, Afghanistan and Iraq).
Summary: This game is like the original but you have a whole new team, you still have Mendez but now there is a new sgt. There are a few add ons. You can have your rifleman and TL sharpshoot to hit an enemy behind cover. With your m4/203 you can aim it by selecting him and holding R. And with your SAW you an hold R and lay down suppression on a certain enemy with just that one man.
Summary: im a little late getting to this game, though i played the original FSW on the xbox many moons ago, loving it despite its little annoyances. finally picking this up very cheaply for play on my Xbox 360, this game is more of the same, enhanced and improved. many of the problems and headaches of the original FSW are now fixed, and this game presents new challenges and is more friendly overall, especially the improved soldier special abilities (e.g.