Reviews and Problems with Full Spectrum Warrior: Ten Hammers
Showing 1-3 of 3
U. Gardner, Amazon
10 April 2007
Summary: I miss some of the things that were in the original such as the GPS. It's not easy to split up the fire teams but I like it. Last con, I liked the characterization in the original better. This is superior to all the Ghost Recon flavors that came after Island Thunder. It's realistic and not just a shooter, you actually have to think and I like stimulating my brain. When's the next one coming?
Summary: Full Spectrum Warrior: Ten Hammers for the Xbox and Playstation 2 is a sequel to Full Spectrum Warrior, which was based on a training simulation in use by the United States Army. In all honesty, though, it's less of a sequel and more of an expansion pack. The game takes place in the fictional country of Zekistan, which is awash in terrorists, insurgents, and Taliban loyalists.
Summary: The first full spectrum warrior game was, to me, a bit of a dissapointment. it claimed to be realistic, but your squads often behaved in pretty stupid ways and their accuracy was totally random and the game engine didnt alter it according to range. the second game however, is extremely good. it has all that was good about the first game and has fixed the things that annoyed me and added some other good features.