Reviews and Problems with Full Spectrum Warrior: Ten Hammers
Showing 1-9 of 9
Highly under-rated and misunderstood game...
R. W. Fleming "Metal guitarist and Fantasy ga..., Amazon
9 February 2008
Summary: ... first off, it is not a shooter game. For all intents and purposes it is a real-time-strategy game, but only because of the control-schematic (it doesn't have any resource-gathering or civilization-building; you can't even increase the size of your teams, which are usually two teams of 4 soldiers per team). The first "Full Spectrum Warrior" was one of the most exciting and satisfying games I had ever played on the XBox; "Ten Hammers" was even better.
Summary: I ordered this game with excitement. I had read several reviews and all were positive. What no one tells you is that you have total control and zero fun. This is a descent simulation game if you do not want to actually fire your weapon yourself. If you are in the mood to boss around eight men with poor graphics then this is the game for you. After an hour of training you realize that this will be terribly boring and you will be repeating levels time and time again.
Summary: I miss some of the things that were in the original such as the GPS. It's not easy to split up the fire teams but I like it. Last con, I liked the characterization in the original better. This is superior to all the Ghost Recon flavors that came after Island Thunder. It's realistic and not just a shooter, you actually have to think and I like stimulating my brain. When's the next one coming?
Summary: When it first appeared, Full Spectrum Warrior was a fresh alternative to the current first-person shooter craze. FSW offered a third-person POV of two four-man fire teams - Alpha and Bravo - on a campaign in the fictional country of Zekistan (which is a suspicious blend of a Russian breakaway, Afghanistan and Iraq).
Summary: This game is like the original but you have a whole new team, you still have Mendez but now there is a new sgt. There are a few add ons. You can have your rifleman and TL sharpshoot to hit an enemy behind cover. With your m4/203 you can aim it by selecting him and holding R. And with your SAW you an hold R and lay down suppression on a certain enemy with just that one man.
Summary: Full Spectrum Warrior: Ten Hammers for the Xbox and Playstation 2 is a sequel to Full Spectrum Warrior, which was based on a training simulation in use by the United States Army. In all honesty, though, it's less of a sequel and more of an expansion pack. The game takes place in the fictional country of Zekistan, which is awash in terrorists, insurgents, and Taliban loyalists.
Summary: im a little late getting to this game, though i played the original FSW on the xbox many moons ago, loving it despite its little annoyances. finally picking this up very cheaply for play on my Xbox 360, this game is more of the same, enhanced and improved. many of the problems and headaches of the original FSW are now fixed, and this game presents new challenges and is more friendly overall, especially the improved soldier special abilities (e.g.
Summary: The first full spectrum warrior game was, to me, a bit of a dissapointment. it claimed to be realistic, but your squads often behaved in pretty stupid ways and their accuracy was totally random and the game engine didnt alter it according to range. the second game however, is extremely good. it has all that was good about the first game and has fixed the things that annoyed me and added some other good features.
Excerpt: Il primo "Full Spectrum Warrior" era nato da una "costola" di un programma di addestramento militare dell'esercito statunitense. Per questo era incentrato soprattutto sulla tattica: un gioco d'azione 3D con visuale esterna nel quale potevamo dare ai nostri compagni di squadra unicamente delle indicazioni tramite mouse su dove andare a ripararsi o sparare.