Reviews and Problems with Full Spectrum Warrior: Ten Hammers
Showing 1-7 of 7
4 March 2007
Excerpt: Traipsing across London to sit in a hired room at the back of a museum celebrating how good Britain has been at killing people might seem like a misjudged use of time. The National Army Museum is a fascinating place, explicitly detailing every conflict that has involved British forces in modern history. But I wasn’t interested. Unashamedly, although I blush as Grandad might be looking down, I was there for one solitary thing: Full Spectrum Warrior: Ten Hammers.
Excerpt: As a series, Full Spectrum Warrior (FSW) holds a privileged position. Originally designed as a combat training simulator for American troops, it soon saw a commercial release. Needless to say, its simulator background gave it a level of credibility severely lacking in other squad-based combat games. FSW wasn't an FPS but rather a real-time tactical action game where you indirectly controlled units of soldiers.
Excerpt: If you didn’t play the first Full Spectrum Warrior game, then Ten Hammers will come as a bit of a surprise to you. Ten Hammers may be a military game set in a war in Central Asia, but it is not the first-person shooter that you might expect it to be. Full Spectrum Warrior began life as a training aid for leaders in the US Army that emphasized the tactics required to succeed in urban combat situations and this genesis has resulted in a unique tactical military game that...
Excerpt: Full Spectrum warrior: Ten Hammers is a sequel from the intense strategy/action game originally based on interactive military simulations. As a squad leader, you yourself co-ordinate the actions of multiple infantry fire teams, leading them through a variety of hostile environments taking fire with you squad.
Conclusion: The camera can cause no end of confusion in certain situations and tight spots. Your view is limited to a third-person perspective of whatever team you have selected, and you have no ability to zoom or look ahead properly. The camera takes it sweet time toggling between squads and also automatically snaps around to face in the direction the team leader is looking, meaning you can end up having to constantly force it where you want it to go.
Pros: Competent game play, Competent design, Competent graphics, Competent sound
Cons: Competent game play, Competent design, Competent graphics, Competent sound, Occasional incompetent AI
Summary: Ten Hammers ist sicherlich nichts für jeden. Actionfans werden wohl vom eher gemächlichen Spieltempo enttäuscht sein. Genauso wenig ist es ein Spiel für Zocker mit einer Abneigung gegen die gegenwärtige Außenpolitik der USA. Patriotismus wird hier groß geschrieben, was vielen Nicht-Amerikanern fast schon kitschig vorkommt. Auf der anderen Seite erwartet euch mit FSW: Ten Hammers ein Actionstrategiespiel der Extraklasse.
Pros: tolle Steuerung, hoher Realismus, super Atmosphäre