Excerpt: Imagine if much of the history for the last sixty or so years didn’t happen the way it actually did. Imagine if the nuclear bomb was dropped on Berlin, and the UK reluctantly joined Soviets. Imagine if Soviets managed to put medium-range missiles on Cuba, and invade the entire South America. Imagine if the President was assassinated two years ago, and that the entire North America is in for a big surprise.
Excerpt: It must take a lot of work to make a squad-based action game. On top of having to deliver all the core aspects that any shooter should have--things like responsive gameplay and great graphics and sound--a game designer working with squad-style gameplay also has to worry a lot about artificial intelligence.
Conclusion: At this point, I am finding it incredibly difficult to fault the game except for maybe its relatively short length. A casual gamer can probably work through this game in less than ten hours. But I for one found myself replaying the game with the different difficulty settings with just as much enthusiasm as my first run through thanks to the responsive AI, the incredible freedom found within missions and the levels themselves, and just an overall polish that makes Freedom...
Pros: intuitive squad command system, ingenious level and mission designs, responsive and unpredictable enemy and team AI, a joy to look at as well as to listen to
Cons: shorter than some may have liked, could have benefited from a better multiplayer portion