Conclusion: Fight Night Round 2 offers some unique advantages over its predecessor, Fight Night 2004. Online play, better graphics and the EA Cutman, in particular. And no more Big Tigger behind the microphone! But Fight Night Round 2 lacks improvement in the two areas that really count in a supposed boxing sim: Punch controls and opponent AI. These areas need to be tweaked considerably in a sequel for this franchise to be considered a true simulation of boxing.
Conclusion: Xbox’ers should feel lucky to have at least one boxing game available, and even luckier that the current uncontested release is a strong one. Fight Night Round 2 also shows that EA does have what it takes to deliver follow-up titles with a much harder punch than their predecessors. Fight Night Round 2 not only deserves a hard look by those who wrote off the original Xbox title but also deserves a look by Fight Night junkies.
Excerpt: The story of Fight Night 2004 is straight out of a boxing movie. It entered the ring last year out of nowhere and without a lot of hype, but its excellent gameplay and innovative control system soon had gamers crowning it the king of boxing games. And just like a boxer in a sequel, the game has spent some time bulking up and now returns with more punch than ever in Fight Night Round 2. OK, enough of the loose analogies to Rocky without mentioning its name (d’oh!
Excerpt: Last year, I proclaimed Fight Night 2004 to be the evolution of the sport of boxing. Easily the best looking boxing title to date, the combination of rag doll physics and the naturally intuitive Total Punch Control system established a standard that all other boxing games would be measured by.
Excerpt: First of all, let's take a look at last year's game before we go over the current improvements made to the control and gameplay to make Round 2 stand out. The largest addition made to the sport last year was the Total Punch Control system, which allowed players to throw punches in a realistic manner: hooks required moving the analog stick in a quarter circular motion, jabs required short diagonal strokes and so on.
Excerpt: Last year’s "Fight Night" was a solid but flawed effort, and this year, EA comes back with "Fight Night: Round 2". Does it address the original's issues and take the next step towards boxing greatness?
Excerpt: EA did a great job with last year's Fight Night 2004. It was the first step towards a revival of the boxing genre, with plenty of licensed fighters and great action. It hinted at bringing boxing games back to a state where the player must use tactics, controlled combinations, and defense as well as offense. It was a breath of fresh air compared to the many button-masher boxing titles over the last years (some of were made by EA themselves).
Summary: Bref, bien que le système multijoueur par internet me semble déficient, Fight Night Round 2 constitue selon moi un excellent jeu de simulation de boxe, très complet, surtout grâce à l’ajout du mode carrière qui donne une longévité infinie à l’amateur de boxe qui pourra superviser la carrière de son protégé de ses débuts en tant que « jeune veau » jusqu’à la retraite du « vieux shnouk ».
Pros: -Le mode carrière -Les graphismes sont excellents -Xbox Live permet d'affronter des milliers d'adversaires
Cons: -L'adaptation au système de combat est difficile au début -L'interface Xbox Live qui a trop été modifiée
Excerpt: "Fight Night Round 2 on muutamilla pienillä lisäyksillä ja parannuksilla varustettu versio Fight Night 2004 pelistä. Parasta nyrkkeilyä mitä kaupasta saa, mutta suositellaan erityisesti vain sellaisille, jotka eivät Fight Night 2004 peliä ole hankkineet.
Pros: + Edelleen laadukas nyrkkeilypeli, + Parannellut kontrollit, + Pienet uudistukset
Cons: - Vaisu selostaja, - Musiikki ei edelleenkään istu