Conclusion: Fight Night Round 2 offers some unique advantages over its predecessor, Fight Night 2004. Online play, better graphics and the EA Cutman, in particular. And no more Big Tigger behind the microphone! But Fight Night Round 2 lacks improvement in the two areas that really count in a supposed boxing sim: Punch controls and opponent AI. These areas need to be tweaked considerably in a sequel for this franchise to be considered a true simulation of boxing.
Conclusion: Xbox’ers should feel lucky to have at least one boxing game available, and even luckier that the current uncontested release is a strong one. Fight Night Round 2 also shows that EA does have what it takes to deliver follow-up titles with a much harder punch than their predecessors. Fight Night Round 2 not only deserves a hard look by those who wrote off the original Xbox title but also deserves a look by Fight Night junkies.
Excerpt: The story of Fight Night 2004 is straight out of a boxing movie. It entered the ring last year out of nowhere and without a lot of hype, but its excellent gameplay and innovative control system soon had gamers crowning it the king of boxing games. And just like a boxer in a sequel, the game has spent some time bulking up and now returns with more punch than ever in Fight Night Round 2. OK, enough of the loose analogies to Rocky without mentioning its name (d’oh!
Excerpt: Fight Night Round 2 review Game Over Online - http://www.game-over.com Last year, I proclaimed Fight Night 2004 to be the evolution of the sport of boxing. Easily the best looking boxing title to date, the combination of rag doll physics and the naturally intuitive Total Punch Control system established a standard that all other boxing games would be measured by.
Excerpt: First of all, let's take a look at last year's game before we go over the current improvements made to the control and gameplay to make Round 2 stand out. The largest addition made to the sport last year was the Total Punch Control system, which allowed players to throw punches in a realistic manner: hooks required moving the analog stick in a quarter circular motion, jabs required short diagonal strokes and so on.
Excerpt: Last year’s "Fight Night" was a solid but flawed effort, and this year, EA comes back with "Fight Night: Round 2". Does it address the original's issues and take the next step towards boxing greatness?
Excerpt: Last year's Fight Night 2004 reinvigorated boxing video games, as boxing had become a sports genre that many people had written off years ago. After a sequence of mixed results in the Knockout Kings series, EA Sports' Fight Night came along and introduced entirely new mechanics to the boxing genre, creating a fast-moving and free-flowing style that better reflected the pugilistic arts seen on TV.
Pros: Fighting system is intricate and responsive, Deep create-a-character system, Best looking player models in sports gaming, Punches are satisfyingly brutal
Cons: Online play tends to be lag, Training mode could be beefed up, Too much offense, not enough defense early in the game, EA Trax
Excerpt: Boxing games have been a source of intrigue since the dawn of gaming. While the art of pugilism seems like it would fit right in with the usual crowd of violent games, developers have more often than not turned out steaming heaps of dung, and slapped a boxer's name and likeness on the cover, or just made them over the top affairs. None of these games dove into the finer parts of the sport - there's more to boxing than just throwing punches.
Conclusion: Fight Night Round 2 is an excellent boxing game that, while not totally perfect (and yeah, no game is), it improves upon last year's game and ups the ante in almost every area from graphics to gameplay. The Total Punch Control is 'THE' best control system I've experienced in a boxing game and the changes made to the career mode are all for the better as well.
Pros: extremely detailed characters, excellent damage modelling, great new career mode, the gym mini games are actually worth doing, excellent create a boxer mode, total punch control rocks
Cons: no online play for Australia, repetitive commentary, not alot of facial animation variety
Summary: Bref, bien que le système multijoueur par internet me semble déficient, Fight Night Round 2 constitue selon moi un excellent jeu de simulation de boxe, très complet, surtout grâce à l’ajout du mode carrière qui donne une longévité infinie à l’amateur de boxe qui pourra superviser la carrière de son protégé de ses débuts en tant que « jeune veau » jusqu’à la retraite du « vieux shnouk ».
Pros: -Le mode carrière -Les graphismes sont excellents -Xbox Live permet d'affronter des milliers d'adversaires
Cons: -L'adaptation au système de combat est difficile au début -L'interface Xbox Live qui a trop été modifiée