Excerpt: The problem with reviewing Fable is separating the game from the hype that surrounded it. The game itself is fun, and has any number of great things that'll be influencing other RPGs for software generations to come, but it's not quite the game that its pre-release publicity said it was going to be.
Excerpt: Originally known as Project Ego, Fable has had a long road to get to this point. With professional mouthpiece and idea-smith Peter Molyneux tauting what Fable could potentially offer players over the past few years, many people were in a frothing frenzy over this game years before it ever saw the...
Pros: Excellent visuals and audio, Real-time effects on your character's appearance from actions, Lots to do outside of the main quests
Cons: Lots of loading, Short main quest, Could use more variety in weapons and gear
Excerpt: You start out as a young boy, in need of buying a present for your older sister's birthday. For every good deed you do, your father will give you one gold piece. Three good deeds later you can buy her a present and continue on with the story.
Excerpt: Project Ego. Announced what seems to be eons ago, Peter Monyneux's Fable has captivated the minds of those wishing for another Halo for the Xbox. Supposedly a wide-open RPG, Fable was to allow players to track their character over a lifetime.
Excerpt: Peter Molyneaux' latest brainchild, the highly anticipated and much-discussed Fable, has finally landed in gamers' Xboxes. Falling just short of the epic scope and depth we've heard so much about, our man George plumbs the depth of the Fable experience to bring you the GF! verdict.
Conclusion: THE VERDICT: The tide is changing for console RPGs. Where once Japanese developed titles dominated, Western games are now coming in to fill the void left by the ostensible stagnation in the genre. Fable is an excellent example of a game done well.
Conclusion: Overall, while a very fun game, with high paced combat, this is not the game that we were promised. Where's the world in which you can do anything? I really can't hold the game up to its hype, but given that it follows a year after my favorite game of all time, it's sort of crushed by the...
Pros: A very fun game, high paced combat, a lot of neat little features, interesting story, looks good, sounds good;
Cons: A total missed experience in terms of non-linear game play, restrictive, makes your Xbox groan and whine many a time, lots and lots of loads.
Conclusion: But really, I'm just a spoilt games reviewer who wants the world and then some, and in hindsight the game can't really be considered any other than a success. If this is the closest we're going to get to non-linearity in role playing games for the time being, then sign me up.
Summary: Focus final Peter Molyneux, le principal créateur du jeu, a promis bien des choses, et beaucoup de joueurs seront déçus, c’est inévitable. Si vous êtes un joueur régulier qui ne tient pas à faire le jeu en gentil et ensuite et méchant et finir le jeu à 100%, je vous le conseille en location.
Pros: -Beaucoup d'innovations, -Beaux graphismes, -Belle présentation, -Bon système de combat
Cons: -Sons et musique ordinaire, -Durée de vie trop courte, -Trop facile