Excerpt: RPGs are typically defined by their stories. A great RPG needs a great and epic story -- just look at Knights of the Old Republic, Chrono Trigger, or Kingdom Hearts. Fable''''s story is serviceable, but not extraordinary, which is really what keeps it from the upper-echelon of role-playing games. A simple tale of revenge, you play the role of a young boy whose village is raided by bandits.
Excerpt: Many people complain about the fact that the Xbox does not have many rpgs available. Fable though changes that. Fable is a free flowing rpg that allows you to do what you want when you want. You donâ€™t have to follow the exact story of the game, but can stray from the path and wreak havoc and destruction, or be a peace-loving citizen of the world. You make the choices that shape your destiny.
Excerpt: “Hello Arseface!” was the greeting that met my arrival in a nearby village, the locals applauding and bellowing “Hooray!” What did my character do to receive such acclaim’ Slay a few enemies, perform a couple of good deeds and suddenly, I’m slowly becoming renowned around Albion for being an all-round nice guy – not for much longer though. Upon my arrival, I’m forced to relinquish my weapons.
Excerpt: Great things have been expected from Blue Box Studio’s Fable since Peter Molyneux started talking it up in its earliest stage of development. It was promised as a unique RPG that saw the main character growing from an innocent infant to a wizened old warrior. Every action the player chooses in the process was planned to have a direct effect on the character’s appearance and personality, subsequently affecting how all the other NPCs react to your presence.
Excerpt: “For every choice, a consequence” was the ad campaign for Fable when it was first announced. Boasting an engine that would force you to make your decisions wisely and face the repercussions, Fable was hyped up as an RPG that would allow you to customize your own RPG experience based on the choices you made in the game. While it didn’t quite do all it promised, Fable is a game that is worth picking up and spending some time with.
Excerpt: Project Ego. Announced what seems to be eons ago, Peter Monyneux's Fable has captivated the minds of those wishing for another Halo for the Xbox. Supposedly a wide-open RPG, Fable was to allow players to track their character over a lifetime. Characters would scar and age, markings you made in a tree as a child would stay as you grew older. You were supposed to be able to do anything you wanted in Fable.
Excerpt: Originally known as Project Ego, Fable has had a long road to get to this point. With professional mouthpiece and idea-smith Peter Molyneux tauting what Fable could potentially offer players over the past few years, many people were in a frothing frenzy over this game years before it ever saw the light of day.
Pros: Excellent visuals and audio, Real-time effects on your character's appearance from actions, Lots to do outside of the main quests
Cons: Lots of loading, Short main quest, Could use more variety in weapons and gear
Excerpt: Whenever I think of brilliant ideas gone bad, I always flash back on a grainy old black-and-white film of one of the first helicopters. That particular machine did not feature rotating blades like modern helicopters. Instead, it had a large umbrella-like structure atop the chassis which went up and down very rapidly, resulting in a bumpy ride for the passenger and not much altitude.
Excerpt: Da Introduction Welcome to Hypeology 101. Today's lesson is simple, children; do not fall for the hype. Gamers everywhere hyped themselves up for Fable and let themselves fall for empty promises and hopeful wishes made by the game's father, Peter Molyneux. People claim that Fable is a shadow of it's former self, Project Ego, the game's previous title.
Excerpt: You start out as a young boy, in need of buying a present for your older sister's birthday. For every good deed you do, your father will give you one gold piece. Three good deeds later you can buy her a present and continue on with the story.