Excerpt: RPGs are typically defined by their stories. A great RPG needs a great and epic story -- just look at Knights of the Old Republic, Chrono Trigger, or Kingdom Hearts. Fable''''s story is serviceable, but not extraordinary, which is really what keeps it from the upper-echelon of role-playing games.
Excerpt: “Hello Arseface!” was the greeting that met my arrival in a nearby village, the locals applauding and bellowing “Hooray!” What did my character do to receive such acclaim’ Slay a few enemies, perform a couple of good deeds and suddenly, I’m slowly becoming renowned around Albion for being an...
Excerpt: Great things have been expected from Blue Box Studio’s Fable since Peter Molyneux started talking it up in its earliest stage of development. It was promised as a unique RPG that saw the main character growing from an innocent infant to a wizened old warrior.
Excerpt: The problem with reviewing Fable is separating the game from the hype that surrounded it. The game itself is fun, and has any number of great things that'll be influencing other RPGs for software generations to come, but it's not quite the game that its pre-release publicity said it was going to be.
Excerpt: “For every choice, a consequence” was the ad campaign for Fable when it was first announced. Boasting an engine that would force you to make your decisions wisely and face the repercussions, Fable was hyped up as an RPG that would allow you to customize your own RPG experience based on the choices...
Excerpt: Originally known as Project Ego, Fable has had a long road to get to this point. With professional mouthpiece and idea-smith Peter Molyneux tauting what Fable could potentially offer players over the past few years, many people were in a frothing frenzy over this game years before it ever saw the...
Pros: Excellent visuals and audio, Real-time effects on your character's appearance from actions, Lots to do outside of the main quests
Cons: Lots of loading, Short main quest, Could use more variety in weapons and gear
Excerpt: Da Introduction Welcome to Hypeology 101. Today's lesson is simple, children; do not fall for the hype. Gamers everywhere hyped themselves up for Fable and let themselves fall for empty promises and hopeful wishes made by the game's father, Peter Molyneux.
Excerpt: You start out as a young boy, in need of buying a present for your older sister's birthday. For every good deed you do, your father will give you one gold piece. Three good deeds later you can buy her a present and continue on with the story.
Excerpt: To treat Fable as an exercise in simulated ethics or as a game with serious messages regarding issues like violence and theft is to doom the game to failure. This has been posited and then proven by Dan's review.
Excerpt: Let's say Hitler was walking down the street one evening, alive and well and a hundred and twenty or so. It just so happens that this street is in the bad part of town, so it comes to no surprise when some socially maladjusted punk comes up, stabs him to death and steals his Social Security check.