Excerpt: Currently in development by award-winning studio Reflections Interactive, Driver: Parallel Lines is set for release this Spring for PlayStation ® 2 computer entertainment system and the Xbox ® video game and entertainment system from Microsoft. Driver: Parallel Lines offers an open, fast-paced driving action-movie experience and features an unfolding storyline of double crossing and revenge.
Conclusion: While NBA Street Homecourt may not have as many visual bells and whistles as EA’s own NBA Live series, the game still looks great in its own right. This is largely due to the fact that the game runs at a buttery-smooth 60 frames per second, a first for a next-gen EA sports title. The player models looks stellar, too, and we were surprised to see that you’ll be able to play as WNBA players for the first time.
Conclusion: Is Driver Parallel Lines a Grand Theft Auto clone or a mere wannabe? No, and it is clear that it wasn’t designed with that in mind. Although the core gameplay mechanics may share a great resemblance with GTA , this fourth Driver entry plays much like the original did, and that is fine and dandy with us.
Excerpt: Driver 3 had some fairly hefty expectations, but the game didn't do as well as Atari hoped, for some pretty obvious reasons. It was buggy, slow and often impossibly hard, feeling rushed and incomplete; it left a bitter taste in the mouth of reviewers and gamers alike. Happily, Parallel Lines goes a long way, but not all the way, to righting many of the wrongs done in Driver 3. It begins in New York, 1979, with one of the better introductions into a game you will find.
Conclusion: Atari Driver: Parallel Lines definitely points the franchise in the right direction after the debacle that was Driv3r, but it still has a ways to go to catch up to GTA. The story is good, but the on foot sections stink. The driving can be fun – it has always been the best part of Driver - but the missions are so difficult and annoying that all of the frustration just isn’t worth it. It isn’t bad, per se, it just isn’t all that good. Worth a rental and nothing more.
Excerpt: The Driver series that flourished on the PlayStation took a hit below the belt with the release of Driver 3. Now, Driver: Parallel Lines is back, brought to you by Atari and the men and women at Reflections. Is the fourth iteration in the Driver series the return to greatness we've all been expecting and hoping for? Or does Driver: Parallel Lines only offer what we've seen before at mediocre levels? Chris Martin has the final word inside.
Pros: ups: Excels in Driving Physics, City is huge, the story is cliched but enjoyable
Cons: downs: Poor Cop AI, The Aiming System needs a little work, Can't go in buildings, NY seems rather mundane, too much a clone of GTA?
Excerpt: The good news is that they mostly have - the on-foot shooting, running, and carjacking feature major enhancements. The bad news is that they still need work, and in the cases of carjacking and shooting - a lot of work if Reflections wants this to be the premiere sandbox series.. Carjacking isn’t done badly per se, it’s just clumsy compared to the 3D GTAs.
Excerpt: Following the critical failure of Driv3r in 2004, Reflections set out to bring the series back to its roots. The driving was always praised, but with the third entry, more emphasis was played on outside the car stuff like running down foes and then shooting them. This might not have been so poorly received had those elements been done well, but they weren’t, and the de-emphasis on driving only compounded the problem.
Conclusion: Einen Driver-Teil ohne Polizist Tanner kann ich mir eigentlich kaum vorstellen. Jedenfalls macht ein neuer Hauptcharakter noch kein Neues und vor allem besseres Spiel aus der Serie. Schon der zweite Teil konnte meiner Meinung nach dem Erstling nicht das Wasser reichen und da mich Driver 3 spielerisch überhaupt nicht überzeugen konnte, wird es Driver: Parallel Lines schwer haben, mich in vornherein zu begeistern.