Excerpt: Given the amount of advertising that has been going on since the winter months, I don’t think that Atari’s blockbuster needs any real introduction. If you have been living under a rock by a stream for the last year though, DRIV3R – in its most basic form – is a mix of Grand Theft Auto III and Metal Gear Solid , with a little bit of Rainbow Six thrown in for good measure.
Excerpt: Five years on since the series' last outing on PSX and the third instalment in Reflections' remarkably successful Driver franchise finally gets to see the light of day. Both conceptually and gameplay-wise things remain pretty much unchanged from Driver 2, with a large array of high-speed and frantic driving-based missions making up the main meat of the proceedings, served up with assortment of pedestrian-based, gun-fighting levels, and garnished with almost an hour's...
Excerpt: There's been a lot of anticipation for Driv3r, with fans of the original hoping for some new magic with an old franchise. Now that it's on the shelves, it's time to see how much of that magic shines, and how much of it is just old magic reused too many times over. Click here to let Eric tell you how it is.
Conclusion: THE VERDICT: I can think of no reason why anyone would want to play Driv3r as it is. There is potential here, but the overemphasis of poorly handled shooting over driving makes this a masochistic experience best left unplayed. There's little sense of achievement, only relief at finally making it to an end-of-mission save point. I found it a little sad to watch the included Making Of featurette and see how much work Reflections has put into the game.
Excerpt: Aside from the massive explosions and brutal fight scenes, one of the staples in Hollywood action movies is the car chase. Paced with excessive speeds and reckless drivers hurtling their cars through streets and alleys, a well-designed chase can send a shot of adrenaline racing through an audience. Atari’s Driver series capitalized on this fact, focusing on telling dramatic crime stories set against a backdrop of squealing tires and head rattling crashes.
Excerpt: Once again, players take on the role of Tanner, a stern undercover FBI agent who’s taken down a number of shady underworld organizations thanks to his investigations. This time around, Tanner is tasked with infiltrating a notorious band of Miami car thieves who’re planning on stealing a number of expensive cars and shipping them abroad, a la Gone in 60 Seconds.
Conclusion: When we look back on the previous Driver titles, for there time they were pretty good looking games. I remember being quite impressed with the vehicles, and environments of the Driver 2. Now that the series has made its way onto the next generation consoles how do they do? Well Driv3r is one of those games that when just sitting there looking at it, it looks quite good. But when the action starts going the graphics start decreasing.
Conclusion: Due almost entirely to the sheer repetitiveness of the game I am forced to give it the score I did. Mild to hardcore RPG fans will definitely be intrigued and experience something new, but unfortunately the experience is to short lived to constitute anything more than an ego booster after gym class. To those just venturing into the world of RPGs, pick up a Final Fantasy game or something. Don’t allow your time with this fascinating genre be tainted by a mediocre title.
Conclusion: I could carry on pointing out a few more glitches and annoyances, but the fact is that the difficulty of modelling cities as expansive as Driv3r's is as massive as the cities themselves - testing collisions detections and checking every surface thoroughly from every possible angle would take 20 years, not 4.
Pros: 3 HUGE cities to explore., Loads of damage to inflict., Superb lighting., Loads of vehicles., Tanner can swim!, The Director mode., Upload replays to Xbox Live.
Cons: Frame rate problems., Pop up., Numerous glitches., Dumb enemy AI in shootouts., Rigid game structure., Daft time/distance limits., How many cops can a cop kill?