Don't bother - it's not nearly as good as some say
11 April 2005
Summary: Firstly, I realise that two stars seems a bit low, especially considering the high scores other people have given it. Follow my reasoning: if three stars is average, then two is less than average without being completely awful. So why is Deus Ex: Invisible War (DE:IW) so bad? Whilst the graphics are average, especially considering the time it was released, it's the gameplay that makes it bad.
Summary: Being a massive fan of the original game I was expecting a fair bit of the sequel. Obviously, with the conversion to a console title things were going to be different. What I didn't expect was a dumbed down FPS adventure, with all the excellent RPG elements and choices of the original taken out. The level design of DE:IW is very poor, far too small to allow any true use of stealth and cunning. The enemies are far too weak and stupid as well to pose any real difficulty.
Summary: I got the original deus ex for about £5 not expecting too much, but ended up getting totally sucked in and more than a little addicted. I'm reluctant to compare a pc title with a console version but the most satisfying features of the DX1 was the tweakability, upgrading skills, healing the most vital body parts with your last medkit (or candy bar) so you could just about make that final shot, or to run the final furlong to safety, rationing your last GEP rocket for the...
Summary: Well I bought it thinking it was a FPS, its not, its a RPG game. The 'fighting', as such, is poor - light years behind the action on N64's Goldeneye for example. The graphics are jumpy, the animation poor. I didn't have time to get into the story line I was far too bored after my first few fights. Then again I didn't like Morrowmind either, so if you like that sort of exploration you might like this. Q: Why do RPG's have such poor movement and graphics?