Conclusion: The market share so important to game developers these days most likely resides in the console arena. Eidos played it smart by releasing Invisible War only on the Xbox, since only a system of its caliber could ever dream of keeping up with what is experienced in the PC versions. The fact that Eidos and Ion Storm didn’t skimp on the gameplay in order to make the game universally accessible rewards Xboxers with a title that has four unique endings and thousands of ways to...
Excerpt: begins with the player as Alex D., a trainee in a school for corporate mercenaries/soldiers called Tarsus. Players may choose to be either male or female at the onset, but the name remains the same. The game starts out after a terrorist destroys the entire city of Chicago, and the player and their fellow trainees are relocated to Seattle just as the city is being destroyed.
Excerpt: What do you get when you take part roleplaying game and part first person shooter and mix them up. You get Deus Ex: Invisible War of course. Story: Deus Ex: Invisible War is a first person role playing game and is set in a grim future sometime after the first Deus Ex . The game starts off with the destruction of Chicago (which is quite impressive) and you have no clue who is behind it and then your off to discover and figure out exactly what is going on.
Pros: Strong story, Lots of side missions, Great physics, Awesome lighting
Conclusion: THE VERDICT: The dark world of Invisible War isn't all that picturesque, but it's chock full of things to do, and that ought to make some people happy. It's far from perfect, what with the freezing problems and all, but it's time and money well spent if you're a Deus Ex fan. If you're looking for a rapid-fire FPS, look elsewhere. If you're looking for pure stealth, check out Splinter Cell. But if you want a great hybrid, look no further.
Excerpt: We can get this out of the way right now: Invisible War is not as deep nor as realistic as the original. The characters are not as intriguing. The locales aren't quite as varied. Head shots aren't quite what they used to be. The skill-points system that rewarded you for exploration and allowed for deeper specialization is gone. Body-specific damage/healing is gone. The number of nano-augmentation slots is down from nine to five.
Excerpt: The story in Invisible War is set on something of a shaky foundation. Not to say that the intricate plot lines and developments in the game are anything less than stellar, but the world of Invisible War has some, let’s say, ambiguous origins. This is because in the first game there were multiple possible endings. So you’re never really given a satisfying explanation of what happened 20 years prior to the proceedings of the game, or which ending Invisible War is based on.
Excerpt: Question: how do you follow-up an incredible RPFPS (that's "Role-Playing First-Person Shooter," for the uninitiated) and not foul up the formula, so that you're both giving players what they loved along with something new to grab onto?