Conclusion: The market share so important to game developers these days most likely resides in the console arena. Eidos played it smart by releasing Invisible War only on the Xbox, since only a system of its caliber could ever dream of keeping up with what is experienced in the PC versions.
Excerpt: What do you get when you take part roleplaying game and part first person shooter and mix them up. You get Deus Ex: Invisible War of course. Story: Deus Ex: Invisible War is a first person role playing game and is set in a grim future sometime after the first Deus Ex .
Pros: Strong story, Lots of side missions, Great physics, Awesome lighting
Excerpt: begins with the player as Alex D., a trainee in a school for corporate mercenaries/soldiers called Tarsus. Players may choose to be either male or female at the onset, but the name remains the same.
Conclusion: THE VERDICT: The dark world of Invisible War isn't all that picturesque, but it's chock full of things to do, and that ought to make some people happy. It's far from perfect, what with the freezing problems and all, but it's time and money well spent if you're a Deus Ex fan.
Excerpt: We can get this out of the way right now: Invisible War is not as deep nor as realistic as the original. The characters are not as intriguing. The locales aren't quite as varied. Head shots aren't quite what they used to be.
Excerpt: The story in Invisible War is set on something of a shaky foundation. Not to say that the intricate plot lines and developments in the game are anything less than stellar, but the world of Invisible War has some, let’s say, ambiguous origins.
Excerpt: Question: how do you follow-up an incredible RPFPS (that's "Role-Playing First-Person Shooter," for the uninitiated) and not foul up the formula, so that you're both giving players what they loved along with something new to grab onto?