Conclusion: Destroy All Humans 2 features average visuals that are packed with more people and items than the first incarnation. But this comes at a price, as players still can’t enter any buildings except those that are tied to missions. In addition, there is constant pop-up when piloting the flying saucer, and occasional draw-in when running around on foot.
Excerpt: The wise-cracking alien Crypto, or at least one of his clones, is back in Destroy All Humans 2. After successfully spearheading an alien infiltration of Earth in the 1950s, Crypto is enjoying his time in the 1960s masquerading as president of the US when the Russians have to go and spoil everything. Those darn commies spy the Furon’s orbiting space station and send a little nuke to perform a forced docking maneuver.
Excerpt: When Destroy All Humans! was released last year, it was applauded for its brilliant sense of humour and fun missions, but eventually the gameplay became extremely repetitive and while the script kept things entertaining, my enjoyment became dulled as time went on. Destroy All Humans! 2 tries to make things a bit longer lasting, both in the game's length and its enjoyment, but ultimately the same problems that cropped up in the original rear their ugly heads once more.
Excerpt: Last year's debut for the series brought some new twists to the sandbox genre, but also restricted players greatly with what they could do both in and out outside of missions. Now, Pandemic has given players more freedom, but still has a lot of work to do if they want this to become a premiere sandbox series and not just a novelty act.
Excerpt: Returning from the original are Crypto's sharp wit (complete with Jack Nicholson-esque voice) and satire based on the pop culture of its setting's time. Heavy in groovy tunes and hippies, the time period seems to be represented fairly well. Unlike the â€˜50s era of the first, â€˜60s parody is far more common, making the comedy here seem worn out, especially since it lacks any real depth, doesn't go for any new '60s satire targets, and relies on self-referential material.
Excerpt: Mars retreats. Humor is one of those tricky things that’s best done right or not at all. In the case of Destroy All Humans 2 , the sequel to Pandemic’s novel offering of a year ago, the humor is well done, if by well done you mean butchered and burned to a crisp. Where the original was saved from mediocrity by its satirical charm, the sequel’s forced gags actually work against it, making THQ’s latest alien invasion feel like just another day in the trailer park.
Pros: Some cool weapons, Appropriately cheesy audio, Ho-hum graphics, Uninspired missions, Not funny
Conclusion: Destroy All Humans! 2 bring more outlandish campy sci-fi action from our favorite fowl mouthed alien, Crypto. Much like the original Destroy All Humans! 2 maintains a balance between action and humor that gives it some extra charm. Destroy All Humans! 2 really isn't a huge improvement over the original, more like a mild upgrade. If you need a mindless action game with an absurd storyline and over the top action, Destroy All Humans! 2 is a good spot to probe.
Conclusion: 10 /20 Avec Tekken 6 , Namco signe sans doute la plus mauvaise suite que l’on ait vu sur consoles HD. Si le soft conserve le gameplay de ses aînés, c'est-à-dire un jeu de baston accessible, relativement agréable à prendre en main et offrant un très large contenu, on découvre non sans une certaine surprise un soft complètement largué techniquement, avec des visuels atroces, des personnages qui n’ont strictement aucune identité, des animations raides comme des cadavres,...
Pros: Beaucoup de personnages, Du contenu en masse, Jouable en ligne, Gameplay correct, Des cinématiques sympas
Cons: Largué techniquement, Mode solo médiocre, Partie beat them all exécrable, Online avec du lag, Largué par la concurrence, Les animations, Le boss de fin