Reviews and Problems with Dave Mirra Freestyle BMX 2
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Dave Mirra Freestyle BMX 2 Review
9 February 2008
Conclusion: Mirra BMX 2 is plagued by many flaws in the control system and in collision detection. Graphically the game gets the job done, and the many modes make the game worth checking out. But the few flaws it does have renders the main mode of play virtually useless. You’ll have a tough time unlocking new tracks and you’ll frustrate yourself to the point of throwing the controller out of a window.
Excerpt: Well, here we are, and Dave Mirra Freestyle BMX 2 is upon us. Like its predecessor, it borrows heavily from Tony Hawk in the sense that you're let loose upon a variety of different areas to trick off of everything from fences to train cars. Unfortunately, although Dave Mirra 2 does have a good blueprint to follow, some things were evidently lost along the way.
Excerpt: Obviously taking a hint from the success of Activision's Tony Hawk series, Acclaim decided to try its hand at the extreme sports genre and ended up going with BMX biking (among other things). Now Dave Mirra Freestyle BMX 2, developed by Z-Axis, has hit several consoles including your beloved Xbox. Let's see how this one turned out, shall we?
Conclusion: If you ever dreamed of death defying stunts, then this is the game for you. If not the most amazing graphically, then the most rewarding game to play. Be warned though, maybe this game should come with a health warning like “You may miss important meals when playing this game!”. It is really that good.
Summary: "there is one major problem that plagues what could have been a really good title - collision detection, its something that shouldn't be showing up in games these days, yet Dave Mirra has it far too often" "There are 13 different multiplayer contests to take part in, in each of them, both riders get three turns of 30 seconds each to try and beat their best efforts.
Pros: Good Fun, Great Viewing Distance, Some Great Music
Conclusion: Viel zu oft misslingt eine Aktion scheinbar ohne eigenes Verschulden und viel zu selten gelingt eine beeindruckende Kombination von Sprüngen. Dies hängt vor allem mit der Tatsache zusammen, dass es Dave Mirra dem Spieler viel schwieriger macht, nach einem missglückten Versuch wieder Schwung aufzunehmen und so wird die erhoffte Stuntaction sehr schnell zum sonntäglichen Fahrradausflug.