Reviews and Problems with Crimson Skies: High Road To Revenge
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Crimson Skies: High Road to Revenge
10 September 2010
Excerpt: Players 1-4 In-game Dolby Digital System Link HDTV: 480p Content Download Online Multiplayer(2-16 players) Voice Friends Scoreboard Da Introduction Crimson Skies got its early beginnings on the PC dragging gamers into a deep and rewarding simulation like flying game. When Microsoft announced that it was going to take this title down a similar road as its famed Mechassault series, many wondered if they could pull it off.
Conclusion: If people weren’t so offended by cussing, I’d be swearing up a storm to describe how great this game is. As I said before, I am by no means a flight fan whatsoever, and have never had any ounce of fun playing one before. For this reason alone, I recommend every Xbox fan to check this game out and give it a go. Don’t expect your typical flying game; in fact don’t expect anything at all because Crimson Skies has added a whole new feel to the genre.
Excerpt: Rage Software, the developer behind Totaled!, deserves a little credit, though; they added as many features as they could in an attempt to extend the game's longevity and provide more gameplay depth.
Excerpt: Crimson Skies: High Road to Revenge arrived with so much hype and fanfare that it's easy to forget that, at one time, it was nearly vaporware. After a dismal E3 showing a couple of years ago and tepid feedback from testers, Microsoft made the decision to halt the title in mid-development and start from scratch with a new team of artists, writers and programmers.
Crimson Skies: High Road to Revenge – Second Opinion
25 September 2004
Excerpt: In Mike Doolittle's review of Crimson Skies , although he had many splendid things to say about the game, I was surprised to see a rating that was just above average. Perhaps I tend to immerse myself in a game world too deeply, from reading the backstory to wondering what experience the designers expected me to have as the roguish pilot Nathan Zachary. What I found at the end of my journey was a far richer experience overall than Mike gave the game credit for.
Excerpt: is something that I wish we could see more of. No, not just more dogfighting games (but that would be cool); but an Xbox Live game that not only has a good online component, but a solid and fun single player game as well. Something that seems to be missing from a great many Live games. Most of the Live games I've tried have a fun online component, but a mediocre to horrid single player aspect.
Excerpt: I was first introduced to this game via The Discovery Channel's Special on XBOX and Game Design. It gave me an incredible appreciation for the hard work not to mention millions of dollars that go into making a 'hopeful' blockbuster game.
Conclusion: THE VERDICT: I'll be honest; I was taken aback by Crimson Skies. I went into it expecting a mediocre flight sim and came out grinning, having experienced one of the better games of the past 12 months. This is a game that'll transform anyone into a fan of virtual aviation, and that's saying a lot. There's very little about this game not to like. Quite simply, it provides an unforgettable experience that looks and sounds amazing to boot.
Excerpt: If one watched a recent Discovery Channel documentary about the development of Crimson Skies: High Road to Revenge , it would have been very easy to write off as a complete train wreck. It seemed no one could pin down what the game should become. Was it supposed to be a flight simulator? Was it supposed to be an arcade game? Was it supposed to be an adventure game?