Reviews and Problems with Close Combat: First to Fight
Showing 1-10 of 19
Second Sight Review
11 March 2010
Conclusion: They say there’s nothing like your first kiss, which is true, but there’s really nothing like your first psi-kill. Using telekinesis to pummel a guard with fine Swedish furniture, or frying a cop with the Psi-Blast is just that, a blast. Aside from not having much replay value, and save for a few glitches visually and technically, Second Sight does everything an action game should - it entertains, excites, and makes you use your mind a bit.
Conclusion: Close Combat: First to Fight is a classic example of not being the best looking or sounding game around but still delivers what gamers are really after, fun factor both on and offline. The Xbox Live component performs very nicely and is taken up to a new level if you can find the right crowd to play with. The game gives gamers nearly everything that they want from a tactical title, supporting nearly everything that the Xbox has to offer.
Excerpt: Squad-based military shooters are all the rage at the moment. It seems that every other game announced is using some kind of squad-based or team-based game mechanic. Close Combat: First to Fight is no exception and features squad-based gameplay in a single-player campaign and a number of online multiplayer game modes. Sadly, while it features a lot of current industry buzzwords, it can't compete with the leaders in the genre.
Excerpt: Recent years have seen a growing relationship between the United States military and the video game industry. Most of the attention has been focused on games developed in conjunction with the US Army. Games like America's Army and Full Spectrum Warrior have been created specifically to meet the needs of that branch of the military. Now the United States Marines are getting into the act, with Close Combat: First to Fight.
Pros: Indoor and outdoor environments, AI teammates are generally proficient, Co-op play available for system link or online
Cons: AI is inconsistent at times, especially in close combat, Lack of general polish in presentation and gameplay
Excerpt: Every so often, a game comes along that spawns a horde of imitators. Full Spectrum Warrior is one of those games. The team and strategy-based title which managed to capture the tactical imagination of players worldwide, whilst still containing the best ideas that the modern combat shoot-’em-up genre has to offer.
Excerpt: Lead a four-man fireteam of US Marines through the perils of authentic, modern urban combat in a Middle-Eastern urban battleground. This is an action-oriented, first-person 3D shooter that is being developed under the direction of the US Marine Corps as a training simulation for use by the Marine Corps.
Excerpt: If you're like me and you're into tactical squad-based shooters, you've probably been twiddling your thumbs ever since Brothers in Arms: Road to Hill 30 came out back in March. I recently broke out the original Ghost Recon and started playing that online, just for something "new" to do. But then Close Combat: First to Fight came across my desk and the drought was over. Or was it?
Excerpt: First to Fight boasts that it�s �Based on a training tool developed for the United States Marines�, but in fine print also states that the USMC nor any other part of the DoD has approved, endorsed or Authorized this product.