Reviews and Problems with Castlevania: Curse of Darkness
Showing 1-10 of 16
11 April 2011
Excerpt: It takes determination to be a quality last boss in a video game series. Managing a single game with no hope for a sequel's pretty easy work, really; all you have to do is face the conquering hero once, get your butt kicked, and enjoy a steady stream of royalty checks from your retirement home for geriatric helldaemons, military dictators, and assorted riffraff of dubious moral fiber.
Conclusion: The first Madden game for the Xbox 360 showed how good the next generation would be in the near future. NHL 07 , being the first of EA’s next-gen hockey games, does much of the same. While not as bare bones as Madden NFL 06 , NHL 07 still could use a bit more substance to back up its innovative controls and killer graphics and sound.
Conclusion: Love it or not, this is the only Castlevania experience for Xbox owners to partake in. There are many problems that could have been addressed with this experience, such as more time spent on creating a visually stylistic world, or adding some spice to the core mechanics of gameplay, but players who have played this style of game will know what to expect.
Excerpt: For the serious fan of the 2D action-adventure looking for new games, there have only been two real choices for a while now: Metroid and Castlevania. Both have their devotees, but whereas the Metroid series has made the transition to 3D very successfully, Konami still hasn't been able to capture the essence of Castlevania in three dimensions.
Conclusion: THE VERDICT: Content-wise it's odd, presentation-wise it's an also ran. If Konami continue trying to nail Castlevania in 3D, we'd advise keeping the formula experimentation to a minimum, and building upon the more successful features already managed in Lament of Innocence. To put it in a different perspective, if Symphony of the Night and Castlevania IV are both 18-year old, single malt whiskies, Lament of Innocence a 15-year old of the same, then Curse of Darkness is...
Excerpt: The Castlevania franchise has a lot of history, both in the confines of the game and as a series. You'll be hard pressed to find a gamer weaned on the NES who hasn't played through a videogame as one of the Belmont clan. The first foray into the third dimension with Castlevania 64 was a far from stellar experience for any gamer, and I'll admit that I was one who purchased the game only to be severely disappointed.
Excerpt: While the long-running Castlevania series continues to thrive on Nintendo's portable gaming systems, it's still having problems coming into its own on consoles, if the new Castlevania: Curse of Darkness is any indication. Like 2003's Lament of Innocence, Curse of Darkness attempts to preserve the look and feel of the classic 2D side-scrolling Castlevania installments, and it succeeds to a certain extent.
Pros: Combat looks pretty good and controls well--lots of weapons to choose from, The new crafting and stealing mechanics are fun and well designed, Excellent music and some great voice acting
Cons: Monotonous, boring level design, Monotonous, boring enemy design, Visuals are technically smooth but artistically bland, Too easy most of the way through
Conclusion: Castlevania: Curse of Darkness was just another missed opportunity for the people over at Konami. They literally are working with a great series, but thus far have been completely unable to revive this series in 3D. Therefore, you can add Castlevania: Curse of Darkness to the list of games in the series that were good but just weren’t good enough. I would recommend checking this game out with a rental, but anything more than that would probably be asking too much.
Conclusion: Although not quite the revolution in game play or visual aesthetics that Super Mario 64 was in its heyday, Super Mario Sunshine still stands as one of the premier platform games of this console generation. The gameplay mechanics and top-notch level design will remind everyone why Mario became the original icon in the videogame world. Its open-ended nature will also provide room for gamers of varying skill levels.