Reviews and Problems with Call of Duty: Finest Hour
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World Championship Poker Review
11 March 2010
Conclusion: The game’s not perfect but it is leaps and bounds above what we’ve come to expect from current casino games. Graphics and audio presentation aside the game delivers where it counts, in the actual experience of playing hands of poker. Nicely done game variants and the inclusion of Xbox Live all help to push this title just over the hump of being sub par and into the realm of a possible purchase for all those poker vets out there.
Conclusion: There’s something extremely appealing about firing off the antiquated weapons in the game, which are often more interesting than most of the over-designed space-aged blasters. I love the urgency of a slow-to-load rifle, the way your fumbling and learned cadence strikes a unique tension in the shootouts; too bad the clumsy grenades aren’t nearly as much fun.
Excerpt: Call of Duty: Finest Hour – The newest installment in the award-winning Call of Duty series, Call of Duty: Finest Hour takes console players to the frontlines of combat to experience the cinematic intensity, chaos of battle and epic moments of World War II across new campaigns across the North African, Western and Eastern Fronts.
Conclusion: Scrapland is one of those few games that meets or exceeds the vision set forth in the pre-production phase. From an artistic standpoint, Scrapland is a true achievement, especially since each and every part of this universe had to be fabricated from scratch, with scrap. The action elements are a bit on the bland side and, although implemented in a unique way, don’t make this a true gamer’s game.
Excerpt: The Call of Duty series made a name for itself by having the player assume the role of multiple characters throughout a game, instead of sticking to a single one. In some ways this helps build excitement within the game, but other ways it can really detract and cause what could be a good gaming experience into something that is choppy and fails to draw a player into the environment that the designers wish.
Excerpt: Call of Duty on the PC offered a crafted and immersive jaunt through the bowels of World War II. Does Finest Hour do the same? Take a look at Call of Duty on the console, and you'll find a run-and-gun shooter trailing a slightly different path than its PC brother. Read the review for details.
Conclusion: THE VERDICT: Call of Duty: Finest Hour is mediocre in virtually ever category. Bland single player gameplay, and run of the mill online options all sewn together by graphics and sound that come in slightly under par of the other war games on the market mean that this one calling is more as a solid rental then anything else.
Excerpt: The glut of World War II titles on PCs were quickly overshadowed by last year’s award winning Call of Duty. Up to that point, most WWII titles focused upon traditional shooter mechanics: In particular, I’m talking about the “one man against the world” concept that is not only unrealistic, but relatively irresponsible to the brave men that fought the battles.
Excerpt: Similar to its PC big brother and the subsequent expansion pack, Finest Hour’s single player mode focuses upon three separate campaigns of World War II. The Russian campaign surrounds the battle for Stalingrad and its subsequent outlying areas. The British campaign focuses upon the North African battles of the Desert Rats, and the Americans end the single player with the American capture of Aachen and subsequent push into Western Germany.