Reviews and Problems with Call of Duty 2: Big Red One
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Tony Hawk’s American Wasteland Review
11 March 2010
Conclusion: It’s hard to justify spending full retail for Tony Hawk’s American Wasteland when it has already been out on the Xbox for awhile. If you are a Tony Hawk nut, then of course you need to get this one for launch. Also, if you simply can’t stand the control set of the current-gen version of Tony Hawk’s American Wasteland , then the Xbox 360 version is perfect for you.
Conclusion: Like we said, IHRA Racing: Sportsman Edition is a complete and total waste of your time from any and every perspective imaginable. Unless you’re that one extraordinarily diehard drag racing fan that’s out there, chances are this game won’t exactly light your fire. Pass on this for any of the other wonderful racing experiences that the Xbox already has in its library.
Conclusion: In the end NBA Live 07 probably isn’t quite as bad as we’ve made it sound, it was just so damn disappointing. For a game that laid such a promising foundation last year, there really hasn’t been as large a leap forward as we would have liked. There are still several gameplay issues that overshadow the new Superstar controls and even the exquisite ESPN integration.
Conclusion: To call Call of Duty 2: Big Red One better or worse than the other sim-type FPS titles on the market is not necessarily fair, because there’s really nothing quite like it. The emphasis in Call of Duty 2: Big Red One is on the complete experience, which just so happens to include a more scripted, movie-like gameplay experience. If you don’t like the more “on rails” M.O. in your war game, then you may want to look elsewhere.
Excerpt: Trying to be an offshoot in the Call of Duty franchise must be a very daunting prospect. For one, it’s a series that has very definite game conventions. It approaches the war from three different sides – British, American and Russian. It highlights specific soldiers throughout each campaign, grunts that aren’t necessarily high ranking in their respective armies but often have pivotal roles in different conflicts.
Excerpt: Right off the bat, Call of Duty 2: Big Red One may share the same numerical sign as the recently released PC and Xbox 360 version of Call of Duty , but it is an entirely different game. Big Red One instead follows the console version of Call of Duty: Finest Hour , which was released on consoles late last year. Admittedly, the series' first jump to the console world wasn't a smooth one, a problem Big Red One makes strides in correcting.
Excerpt: The Big Red One, which refers to the division’s insignia patch, was often recognized as one of the toughest and most capable divisions in World War II. It also happened to be one of the most traveled divisions, seeing combat in North Africa, Italy, Omaha Beach and Germany. Big Red One follows the historical movements of the division by placing you as a nameless private in one of its squads as you’ll go destroying airfields, escorting medics and other mission tasks.
Excerpt: Activision's Call of Duty series has been a big hit, so it's only natural that fans are excited about Call of Duty 2: The Big Red One. Exploring the campaigns of Russia, Central Europe and North Africa, Call of Duty 2 offers a cinematic FPS experience that is intense and gritty. Smoke and dirt and explosive action makes the visuals as beautiful as they are terrifying.
Pros: ups: great graphics, sound, and gameplay; intense action
Cons: downs: can be very linear; still feels like just another WWII game
Summary: The first WWII game that I ever played all the way through was . I've never considered myself to be a very good military tactician, and typically find myself at a dead end in the more advanced stages of games that require it. That said, I also never had much of an attention span for games that made me feel like I was standing on a conveyor belt moving through some fixed scenery, picking off automaton targets as I went by.
Conclusion: game suggests (your squadmates are always yelling out information) the feeling of taking part in an episode of Band of Brothers or the best action sequences of Saving Private Ryan or The Dirty Dozen is extremely strong. Helping convey this sense of being there is great sound design. If you’ve for a decent sound arrangement, turn up the volume because it absolutely thump, particularly when you’re manning an anti-aircraft gun.