Summary: Those who ever dreamed of experiencing the dark and fantastic world of Lovecraft will rejoice that Call of Cthulhu is a game that fairly captures that world. Much like the writer's long list of stories, in this game you start as a normal human being whose life takes a subtle, but very absolute descent into madness. You assume the role of Jack Walter, a 1920s Private Detective who is summoned to a house by the local authorities of Arkham.
Lisa Shea "be the change you wish to see in t..., Amazon
5 February 2006
Summary: If you're a fan of horror stories, then you know that one of the founders of this genre was HP Lovecraft and his Cthulhu stories. Lovecraft was born in 1890 in Rhode Island, and his Cthulhu storyline was based in a seacoast town of Massachusetts of the 1920s. Lovecraft's own father went insane when Lovecraft was 3, and Lovecraft himself had a nervous breakdown in high school. His stories were developed from his own severe nightmares.
Summary: There's something brilliantly terrifying about an evil that is so powerful that mankind ultimately stands no chance of defeating it, and yet so sly and so subtle that it could walk up to you and shake your hand without you being any the wiser. Welcome to the Cthullu mythos. H.P. Lovecraft's seminal world of myth and madness has been criminally underused, especially in the video game industry.
Summary: I've been waiting for this game for several years. I watched in dismay as what was originally going to be a multiplyer PC game shrank into a single player adventure. Finally, I thought it would never come out. That made me sad, as there have been too few Call of Cthulhu computer games (The last great one being Shadow of the Comet). Thankfully, this one was worth the wait.
Summary: This is a brilliant game. It perfectly captures the Lovecraft mood of subterranean evil. I would happily give it five stars if it wasn't for the first, extremely frustrating action scene, where you are chased by the Fishmen. It is a real shame the designers didn't tweak this part (or make the jumps easier) as I can see it putting off many gamers from persevering with the game. It is very frustrating. It took me and my girlfriend about 20 goes to finally nail it..
Summary: Missed this game when originally came out on the xbox but bought it a few months back to play on 360. This is an enjoyable game with an intriguing story, some great action sequences and excellent boss fights (the one on a boat is most original and enjoyable I have come across in years..) Some people have criticized the combat elements but these are entirely adequate.
Summary: This game was so long coming that I feared the worst, luckily I needn't have. A great game that while it has it's flaws (some of them quite major) it more than makes up with for them by being so wonderfully atmospheric, displaying the programmers obvious love of the source material and for being one of those very rare attempts in the game industry to do something different. I doubt you'll see anything quite like it again for a very long time.
Summary: Along time before this game saw it's release date, my anticipation for it has been enormous. In the back of my head I've always thought, that when I finally recieved it, it would have to dissapoint me because of the high hopes I had. But it didn't! The game's graphics is not completely up to date, but not bad either. Where the game really succeeds is with it's dedication to Lovecraft's universe.
Summary: Having played through just over a third of the game, I have to say I am fairly impressed. The world and story line is dark and pulls no punches, much like that of H.P. Lovecraft's original stories, and like the Tabletop RPG created by Chaosium. The (in)sanity system works pretty well, and adds (in most cases) to the tone of the game. Having no HUD was a little disconcerting at first, but you rapidly get used to having nothing obscuring your window into the game.