Reviews and Problems with Call Of Cthulhu: Dark Corners of the Earth
Showing 1-5 of 5
Amazingly atmospheric and literate game.
6 September 2010
Summary: This is a brilliant game. It perfectly captures the Lovecraft mood of subterranean evil. I would happily give it five stars if it wasn't for the first, extremely frustrating action scene, where you are chased by the Fishmen. It is a real shame the designers didn't tweak this part (or make the jumps easier) as I can see it putting off many gamers from persevering with the game. It is very frustrating. It took me and my girlfriend about 20 goes to finally nail it..
Summary: Missed this game when originally came out on the xbox but bought it a few months back to play on 360. This is an enjoyable game with an intriguing story, some great action sequences and excellent boss fights (the one on a boat is most original and enjoyable I have come across in years..) Some people have criticized the combat elements but these are entirely adequate.
Summary: This game was so long coming that I feared the worst, luckily I needn't have. A great game that while it has it's flaws (some of them quite major) it more than makes up with for them by being so wonderfully atmospheric, displaying the programmers obvious love of the source material and for being one of those very rare attempts in the game industry to do something different. I doubt you'll see anything quite like it again for a very long time.
Summary: Along time before this game saw it's release date, my anticipation for it has been enormous. In the back of my head I've always thought, that when I finally recieved it, it would have to dissapoint me because of the high hopes I had. But it didn't! The game's graphics is not completely up to date, but not bad either. Where the game really succeeds is with it's dedication to Lovecraft's universe.
Summary: Having played through just over a third of the game, I have to say I am fairly impressed. The world and story line is dark and pulls no punches, much like that of H.P. Lovecraft's original stories, and like the Tabletop RPG created by Chaosium. The (in)sanity system works pretty well, and adds (in most cases) to the tone of the game. Having no HUD was a little disconcerting at first, but you rapidly get used to having nothing obscuring your window into the game.