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Burnout-revenge.349806
7.3 out of 10

Burnout Revenge

Burnout Revenge lets gamers rip through rush hour traffic and la Read more

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Reviews and Problems with Burnout Revenge

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Burnout Revenge

ZTGameDomain.com
3 July 2010
  • Excerpt: One of the biggest surprises of the last year was Burnout 3: Takedown. After being acquired by EA and being completely retooled by Criterion, Burnout had finally come into its own. Winning numerous game of the year awards and capturing the hearts of more than its fair share of gamers. Well keeping with the EA tradition there is a new Burnout arriving on store shelves this September and we had a chance to take the latest version for a test drive.
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Overall 9
8.7

Marble Blast Ultra Review

IGN Entertainment
11 March 2010
  • Conclusion: Marble Blast Ultra is one of the more entertaining Xbox Live Arcade games it stands alone in its genre. Part puzzle game, part platformer, and part competitive multiplayer action title, Marble Blast Ultra is a good value for players wanting a quick dosage of fun without getting tied up into a marathon gaming session.
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Overall 9
9.0
Gameplay 9
9.0
Graphics 9
8.7
Sound 10
9.5
Lifespan 9
9.0

Burnout Revenge Review

IGN Entertainment
9 February 2008
  • Conclusion: The Burnout series has always been good at reinventing the racing wheel. Burnout Revenge shows that EA and Criterion still have what it takes to produce an exciting game from the pretty much the same gameplay that has been on the market for years. True Burnout fans would be silly to pass this one up, and likewise, those that have never played a Burnout game would enjoy this one immensely.
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Overall 10
9.5

Burnout: Revenge

Game Vortex
29 July 2006
  • Excerpt: In a genre cluttered with Forza , Need for Speed and Gran Turismo wannabes, the Burnout series has been able to carve out its own little arcade racing niche. While the others have focused on things from racing to upgrades, Burnout has focused on something you typically don't want to do in a racing game, crashing.
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Burnout: Revenge Review

VideoGamer.com
30 April 2006
  • Excerpt: EA, the industry's biggest publisher, isn't exactly thought of favourably by the so called 'hardcore' gamers. Destined to hate them forever, these people hang around internet forums determined to dismiss each and every EA release as a rehash, cash-in, movie license, yearly update or worse. What are these people to do when the most entertaining racer this generation of consoles has seen is released by EA?
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Overall 9
8.9
Gameplay 9
8.9
Graphics 9
8.9
Sound 9
8.9
Lifespan 10
10

Expert Review

PALgaming
20 April 2006
  • Summary: Burnout: Revenge is by far the best of the series. It has really matured into a deep, feature packed, all action racer and you really can't go wrong with a purchase of it - even if you have any of the previous three. There's lots of game modes, lots to unlock and even more time to spend in multiplayer modes so you get more than your money's worth and as it stands this is our racing game of the year.
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Burnout: Revenge

swapgame
17 April 2006
  • Excerpt: Manna from heaven for those not sated by the Electronic Arts-ified Burnout Takedown from 2004, Revenge restates the case for BO's claim as the most insanely quick racing series around and will surely overtake everything in its path on its way to the top of the best-sellers list in 2005.
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Overall 9
8.5
Gameplay 9
8.5
Graphics 9
9.0
Sound 9
8.5

Expert Review

Kikizo
13 April 2006
  • Conclusion: THE VERDICT: Whilst the Burnout series is no longer fresh, it's still pitch-perfect in its execution and an ace game to boot.
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Overall 9
9.0

Expert Review

Game Over Online
28 October 2005
  • Excerpt: Many of the same features from Takedown return in Revenge, although there are a number of tweaks to the format to make it stand out from its predecessor. One of the more significant changes made to the format is the protection from non-racing vehicles traveling in your direction. As players of the previous title were quite aware, it could sometimes get hairy to weave in and out of going and oncoming traffic without inevitably running into a car or a truck and dropping...
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Burnout Revenge

The Armchair Empire
12 October 2005
  • Conclusion: recklessly (heading into oncoming traffic, ramming vehicles from behind, catching air, sliding through corners, etc.) there's a constant sense of urgency to the races. The AI racers have a tendency to closely clump around your car.  They'll either be riding your bumper or just out of your sightline, which means you really have to battle your opponents to ensure they get scraped off on walls, poles or on-coming traffic.
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