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Blood Wake
3.9 out of 10

Blood Wake

Engage in combat with other boats, forts, and shore batteries in Read more

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Reviews and Problems with Blood Wake

Showing 1-6 of 6
Overall 7
7.0

Expert Review

TheStar.com
15 January 2002
  • Excerpt: Avast, ye scurvy swabs! Hand over yer treasure or … whoops, wrong kind of seafaring pirates. Blood Wake is Microsoft’s twist on the Twisted Metal vehicular combat genre, although it has less in common with Sweet Tooth and the rest of those landlubbers than you might think.
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Overall 7
7.0

Blood Wake

Evergeek
15 January 2002
  • Excerpt: Avast, ye scurvy swabs! Hand over yer treasure or … whoops, wrong kind of seafaring pirates. Blood Wake is Microsoft’s twist on the Twisted Metal vehicular combat genre, although it has less in common with Sweet Tooth and the rest of those landlubbers than you might think.
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Overall 7
7.0
Gameplay 9
8.8
Graphics 8
7.8
Sound 7
6.8
Lifespan 8
8.0

Blood Wake Review

IGN Entertainment
1 January 2002
  • Conclusion: The more I play this game the more I like it. At first I was turned off by the lack of a more detailed storyline with animated sequences, but the more I played the more addicted I became to the gameplay.
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Overall 7
7.4
Graphics 8
8.0
Sound 8
8.0
Multiplayer 7
7.0

Blood Wake

Looki.de
23 April 2002
  • Conclusion: Bloodwake bietet kurzweiligen Dauerspaß, jedoch eine geniale Optik, coole Bootsgefechte und eine Menge an Action. Der Multiplayer Modus ist sehr gut dargestellt und es macht richtig viel Fun, mit Freunden um die Wette zu rasen und nebenher den eigenen Mann abzuballern.
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Overall 8
8.3
Gameplay 9
9.2
Graphics 8
8.2
Sound 8
7.7
Lifespan 8
8.2

Blood Wake

GameOver
3 April 2002
Overall 7
6.7
Gameplay 6
5.5
Graphics 8
7.5
Sound 8
7.5
Lastability 7
6.5

Blood Wake

JeuxVideo.fr
15 March 2002
  • Excerpt: Maman, les p'tits bateaux qui vont sur l'eau ont-ils des jambes ? Non, mais ils ont des mitraillettes et des lance-roquettes. Voilà ce qu'on a dû apprendre aux gars de Stormfront Studios pour qu'ils puissent créer un jeu comme Blood Wake.
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