Conclusion: As mentioned above, EA likes to captivate early adopters with technology that may be a just a stone’s throw from perfect, and FIFA Soccer 07 for the 360 is a perfect example. The independent ball physics are about where they need to be, but the interaction of player with said ball is still a first touch or two away from being the cat’s meow.
Excerpt: While not a huge fan of the first person shooter genre, there was something about Black that attracted me to it. Perhaps it was the self proclaimed "gun porn" title, or the fact that the developers never talked much about the game aside from pimping the fact that this game is about guns. Lots of guns. Guns that cause a lot of environmental damage and can trigger bowel shaking explosions that are used to decimate your enemies, as well as look damn good in the process.
Excerpt: The time of console transition can be difficult, especially when it seems so clear that there is still life left in the current generation. Great proof of that untapped potential comes in the form of Black, out now from developer Criterion and Electronic Arts. Black arrives at the end of the current generation, but still delivers overwhelming graphics, sexy firearms, big explosions, and bigger explosions.
Pros: ups: Graphics, explosions, graphics, story.
Cons: downs: Forced to watch movies over and over, control issues, interface problems, repetitive.
Conclusion: Le jeu est un produit Criterion, du nom du studio créateur des Burnout. On retrouve d'ailleurs des similitudes avec ce titre. D'abord, des effets de flous, présents lorsqu'une balle nous frôle (sympa) ou quand on recharge (bizarre). Le principe de base de Burnout, foncer et tout détruire, est repris dans ce FPS. On peut faire exploser de nombreux éléments (camions, caisses, etc.
Pros: Simpliste et répétitif, Ennemis idiots et trop coriaces, Textures moyennes
Cons: Défoulant, Niveaux vastes, Quelques effets graphiques