Reviews and Problems with Baldur's Gate: Dark Alliance II
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Baldurs Gate: Dark Alliance II
12 July 2005
Excerpt: The original Baldur's Gate on the PC is still regarded by many as the epitome of RPG joy, thanks to its deep and involving gameplay mechanic and faithful reliance on traditional role-playing elements, characters and scenarios. 2001 saw the series hit the home console market in the form of Dark Alliance - itself proving extremely popular with fans of the genre, whilst also introducing the game to a much wider audience.
Excerpt: In late 2001, Snowblind Studios, under the direction of Black Isle Studios, developed a dungeon crawler for the PS2 (which was later released on the XBox and GC) that caught many by surprise in both how good the game both looked and played. Now, without Snowblind Studios (who is working on the soon-to-be-released Champions of Norrath ), Black Isle Studios created a sequel using the core engine from the first game but giving players more of what they wanted.
Pros: Still looks and sounds great, Five new characters to play with, Great new additions to game, including the workshop
Cons: No major improvements, Why is there no four player co-op?
Excerpt: One of the biggest hurdles facing sequels in just about any medium (be it film, games, etc.) is maintaining continuity. Few projects are actually planned to spawn a sequel, and hence they tell a complete story in one installment. Trying to add to that story with a follow-up can be a recipe for disaster (as anyone who's seen Halloween II can attest).
Conclusion: THE VERDICT: Fans of the original will be more than pleased, and newcomers are in for a treat. It may be categorized as a role-playing game, but it is by far one of the fastest and most entertaining real-time RPGs you will ever play. It will take about 12-15 hours to complete your first time through, and chances are, there may be a second, third, and even fourth play-through... the game is just that good. By yourself or with a friend, you'll have a blast. Don't miss it!
Excerpt: Baldur's Gate: Dark Alliance II is just like the first one, but there's more of it. That's it; that's all; you can all go home, or to the store, according to your individual preference. There isn't a hell of a lot else to say. Dark Alliance II begins about thirty seconds after the end of the first game, after the fall of the Oynx Tower. The three heroes of the original game step through a magical portal.
Excerpt: That's it; that's all; you can all go home, or to the store, according to your individual preference. There isn't a hell of a lot else to say.
Baldur's Gate: Dark Alliance II is just like the first one, but there's more of it.
Excerpt: Two years ago, Interplay and little-known developer Snowblind Studios surprised just about everyone when they delivered an action RPG to the PS2 under the banner of Black Isle's venerable Baldur's Gate series, and it was good--great, even. Striking a middle ground between the likes of Diablo and Gauntlet, Baldur's Gate: Dark Alliance combined hack-and-slash dungeon-crawling gameplay with a moderate amount of character customization options, and it showcased the whole...