Reviews and Problems with Azurik: Rise of Perathia
Showing 1-4 of 4
I had a dog and its name was Azurik
26 August 2004
Excerpt: "I've been playing games for a long time now and I can remember some greats: FF7, Quake, Half Life, Doom, Zelda, Sonic, Mario, the list goes on. All fantastic in their own ways, redefining and shaping the game industry into what it is today. "Thats great, but what does this have to do with Azurik?" I hear you cry, well its quite simple really... the games I listed above are remembered because they were good. Azurik is the story of an apprentice ...
Pros: Colourful Landscapes, Innovative magic system
Summary: Wow what a let down. With the final credits of Halo still fresh on my retina, I opened the box to Azurik. So I start the tutorial....... first thing is that my character wont stop running in circles, so I check the options, then the manual which is suprisingly brief. There is no user controller options which is a real pain because the default controls are not exactly user friendly. Ok so on with the tutorial..... the spells are easy to cast but how do you use them?
Summary: Power-up and battle with the elements in this RPG 3rd-person adventure. I've played a few of these games on the PC but never been as disappointed as I've been with this. This is partly due to the controller setup...thumsticks and buttons are awkward and are actually programmed to the "reverse" of what you'd expect.
Summary: The idea behind Azurik: Rise of Perathia is to retrieve fragments of elemental powers that have been scattered around the lands of the game. This unoriginal idea is accompanied by equally unoriginal and repetitive gameplay. The lands are vast and to be fair very detailed but this vastness becomes annoying when running for ages without getting to do anything. In game combat is limited to a few different movements of a staff with only one being all that effective.