Reviews and Problems with Azurik: Rise of Perathia
Showing 1-10 of 10
James Boon, amazon.co.uk
12 June 2013
Summary: well as you can see from the image of the product it shows the game is an ENGLISH copy. however when it was delivered it was a foreign version of the game and didnt work on my xbox. However i did get a full refund which is why i gave it 2 stars instead of 1.
Excerpt: I'm always amazed to see games like this slated by a lot of people. I believe this game was rated a 5 on gamespot (5 out of 10) which says that it's pretty mediocre. Not so. After nearly 25 years of gaming I can genuinely say that this is a good game, not a great game, but a good game. The storyline is the usual "must collect (insert items here) in order to stop the end of the world" stuff. Not great.
Pros: genius level design, amazing exploration
Cons: can be dull at times, mildy annoying occasionally
Summary: I first got this a few years ago and found it a extremely fustrating but addictive game! Theres only one small and at times obscure clue to what you have to do next in your missions, so you will at times find yourself stuck in a place trying to do the same thing when theres no point and you should be somewhere else. i eventually gave up about a quater of the way and tried again about 2 months ago.
Excerpt: I've been playing games for a long time now and I can remember some greats: FF7, Quake, Half Life, Doom, Zelda, Sonic, Mario, the list goes on. All fantastic in their own ways, redefining and shaping the game industry into what it is today. "Thats great, but what does this have to do with Azurik?" I hear you cry, well its quite simple really... the games I listed above are remembered because they were good.
Pros: Colourful Landscapes, Innovative magic system
Summary: This game is an RPG/Action/Adventure. The controls do lang and their are a few graphic glitches. Despite these the game shows some original thought and has you running all over the place looking for items. THere seems to be a lot of back tracking rom one area back to the other just to open one more door. I myself prefer the zelda type of game where little back tracking is there and when it is it is to visit a new dungeon.
Summary: Wow what a let down. With the final credits of Halo still fresh on my retina, I opened the box to Azurik. So I start the tutorial....... first thing is that my character wont stop running in circles, so I check the options, then the manual which is suprisingly brief. There is no user controller options which is a real pain because the default controls are not exactly user friendly. Ok so on with the tutorial..... the spells are easy to cast but how do you use them?
Excerpt: Azurik: Rise of Perathia ------------------------------ “Young Azurik must learn to control the elements by mastering the ultimate weapon, the Axion. His goal: Restore balance to the universe. As Azurik, you journey through a vast, mysterious land filled with dynamic and dangerous creatures”. Storyline: It has a fairly uninspiring storyline lacking in originality but I found was still enjoyable to follow and held my attention to the end.
Pros: Challenging and enjoyable with impressive graphics
Summary: Power-up and battle with the elements in this RPG 3rd-person adventure. I've played a few of these games on the PC but never been as disappointed as I've been with this. This is partly due to the controller setup...thumsticks and buttons are awkward and are actually programmed to the "reverse" of what you'd expect.
Summary: The idea behind Azurik: Rise of Perathia is to retrieve fragments of elemental powers that have been scattered around the lands of the game. This unoriginal idea is accompanied by equally unoriginal and repetitive gameplay. The lands are vast and to be fair very detailed but this vastness becomes annoying when running for ages without getting to do anything. In game combat is limited to a few different movements of a staff with only one being all that effective.