Conclusion: Arx Fatalis, much like any RPG, will not be for everyone. While it can’t be put at the same level as KotOR or Morrowind, Arx offers a more linear gameplay style that is a nice break from the huge open ended worlds the previous games have offered. I was a bit skeptical of Arx due to the initial reaction of the graphics, however after getting past the intro and into the actual gameplay a bit more, I came away very impressed.
Conclusion: In a move that was inspired by classic RPG’s before it, ARX includes a complex character creation process. While nothing concrete has been announced thus far, if ARX follows in the footsteps of other RPG character creation processes, then you’ll be able to customize every facet of your character from the sex of the character to physical appearances to specialties.
Excerpt: Arx Fatalis doesn't add anything amazing to the RPG genre in the way of visuals, and looks like a very watered down version of Morrowind . The drab locales (due in part to most of the game taking place underground) can cause severe depression if you're surrounded by them for too long. Everything is also angular to a disgusting degree, with not a smooth surface in sight.
Excerpt: Arx Fatalis is a PC first person role-playing game, originally released in 2002, that has been brought to the Xbox by the fine folks at Dreamcatcher (who also published Syberia and Still Life ). The story presented to the player at the start of the game tells of a world where the sun has gone away. Man has been forced to live in the underground fortress of Arx as the sunless surface has become unlivable.
Pros: Strong retro RPG feel to the gameplay, Lots of customization, Combo-oriented magic system, Nice attempt at a realistic world
Cons: Dated graphics and mediocre audio, Hit detection is iffy, Map and diary are pretty useless
Excerpt: RPG-starved Xbox fans have cause to rejoice-or at least get excited-with the release of Arx Fatalis. If asked to describe Arx in a single word, I'd inevitably go with solid. This port of a PC RPG from last year doesn't do much of anything we haven't seen before, but everything it attempts to do, it does well. If you liked Morrowind, odds are you're going to enjoy Arx Fatalis.
Summary: Ah, the good old-fashioned dungeon crawl, you don’t really see a lot of them these days. Everyone’s about the big open outdoor environments and their fancy sky effects. Me, I find it kind of relaxing to crawl around dark, dank environments exploring the nocks and killing the various things that inhabit those dark spaces. I remember the first time I booted up the first Wizardry…oh, wait, you’re here for , I guess I can save the stories for another time.
Excerpt: You wake up in a dark and damp prison-cell. Outside you can see an odd, but obviously not very smart goblin. He’s grinning, but for some reason you can’t remember anything about yourself – who you are, and why you’re in some strange prison. If you’ve played a few classic RPGs over the years, you should be perfectly familiar with the scenario.
Excerpt: Arx Fatalis puts a different spin on the two very popular genres, Role Playing and First Person Games. I think pictures will say it best, the game takes you through a Dungeon and Dragon type world through the eyes of the adventurer. You wake up with no sense of who you are and are propelled into events that take you against the Cult of Akbaa. You must prevent Akbaa's return to the physical world. You will quickly find there is much more to the story than that though.
Excerpt: Introduction Arx Fatalis is an atmospheric first person role-playing game developed by Arkane Studios that gives Xbox fans a piece of personal computer gaming. Translated nicely, "Arx" is welcomed addition to the limited Xbox family of role-playing games.