Conclusion: Arx Fatalis, much like any RPG, will not be for everyone. While it can’t be put at the same level as KotOR or Morrowind, Arx offers a more linear gameplay style that is a nice break from the huge open ended worlds the previous games have offered. I was a bit skeptical of Arx due to the initial reaction of the graphics, however after getting past the intro and into the actual gameplay a bit more, I came away very impressed.
Conclusion: their debuts there is little to recommend in Arx Fatalis, which although packs plenty of RPG playing hours, has too many underachieving features and worse, is just sleep-inducingly boring for those long stretches of playing time. The story takes you to the suddenly sun-less Earth of a medieval-type age of magic and monsters, forcing the human population to retreat and live in the underground fortress, Arx.
Excerpt: Arx Fatalis doesn't add anything amazing to the RPG genre in the way of visuals, and looks like a very watered down version of Morrowind . The drab locales (due in part to most of the game taking place underground) can cause severe depression if you're surrounded by them for too long. Everything is also angular to a disgusting degree, with not a smooth surface in sight.
Excerpt: It's always great to be pleasantly surprised with a game. Arx Fatalis received little to no coverage from most American gaming magazines and websites, and it comes from a fairly small publisher. In a year that has seen the release of such high-profile titles as Neverwinter Nights, Morrowind, and Dungeon Siege, Arx Fatalis was almost doomed from the start. However, it contains much more than meets the eye.
Excerpt: Arx Fatalis is a PC first person role-playing game, originally released in 2002, that has been brought to the Xbox by the fine folks at Dreamcatcher (who also published Syberia and Still Life ). The story presented to the player at the start of the game tells of a world where the sun has gone away. Man has been forced to live in the underground fortress of Arx as the sunless surface has become unlivable.
Pros: Strong retro RPG feel to the gameplay, Lots of customization, Combo-oriented magic system, Nice attempt at a realistic world
Cons: Dated graphics and mediocre audio, Hit detection is iffy, Map and diary are pretty useless
Excerpt: At first glance, Arx Fatalis may look as if it would be a great game. This first person RPG lets you develop Am Sheagar anyway you choose, do missions however you want, and cast magical spells with a simple combo system. However, Arx just does not deliver the experience many people believed it would. What looks good on the cover is not what you get here.
Excerpt: You wake up in a dark and damp prison-cell. Outside you can see an odd, but obviously not very smart goblin. He’s grinning, but for some reason you can’t remember anything about yourself – who you are, and why you’re in some strange prison. If you’ve played a few classic RPGs over the years, you should be perfectly familiar with the scenario.
Excerpt: Arx Fatalis puts a different spin on the two very popular genres, Role Playing and First Person Games. I think pictures will say it best, the game takes you through a Dungeon and Dragon type world through the eyes of the adventurer. You wake up with no sense of who you are and are propelled into events that take you against the Cult of Akbaa. You must prevent Akbaa's return to the physical world. You will quickly find there is much more to the story than that though.